- Treballant en els bocadillos de text
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48
data/balloon.lua
Normal file
48
data/balloon.lua
Normal file
@@ -0,0 +1,48 @@
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balloon={
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text=nil,
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height=0,
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tail={pos=0,under=true},
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pos=0,
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cursor={x=0,y=0},
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old_update=nil,
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show=function(txt,height,tail)
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balloon.text=txt
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balloon.height=height
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balloon.tail=tail
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balloon.pos=0
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balloon.cursor={x=0,y=0}
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balloon.old_update=update
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update=balloon.update
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if balloon.tail.under then
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rectfill(9,height-50,153,height-15,5)
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rectfill(8,height-51,152,height-16,8)
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rect(8,height-51,152,height-16,6)
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local pos=balloon.tail.pos
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if pos<80 then
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for i=0,4 do rect(pos,height-16+(4-i),pos+i,height-16+(4-i),8) end
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line(pos-1,height-15,pos-1,height-10,6)
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line(pos+4,height-15,pos-1,height-10,6)
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else
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for i=0,4 do rect(pos+i,height-16+i,pos+4,height-16+i,8) end
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line(pos+5,height-15,pos+5,height-10,6)
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line(pos,height-15,pos+5,height-10,6)
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end
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end
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text("12345678901234567890123456789012\n3",16,height-44, 2)
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text("UNO DOS TRES",16,height-35, 2)
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text("UNO DOS TRES",16,height-26, 2)
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end,
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draw=function()
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if ballon.text then
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end
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end,
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update=function()
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end
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}
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@@ -3,4 +3,4 @@ config=ja2
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width=160
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height=144
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zoom=5
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files=actors.lua,game.lua,mapa.lua,editor.lua,textbox.lua,menu.lua,main.lua
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files=balloon.lua,actors.lua,game.lua,mapa.lua,editor.lua,textbox.lua,menu.lua,main.lua
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@@ -23,6 +23,8 @@ game={
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actors.draw()
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camera(0,0)
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balloon.show("HOLA", hero.y*8, {pos=90,under=true})
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if hero and not hero.path and hero.dx+hero.dy==0 then
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if btn(KEY_DOWN) then
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hero.path={pos=0,route='d'}
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