- Canvis per a adaptar el codi a mini v0.9.95
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@@ -53,22 +53,22 @@ actors={
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local x,y = v.x, v.y
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if v.ox then x = x + v.ox end
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if v.oy then y = y + v.oy end
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local mx = math.floor((mousex()+game.cam.x)/8)
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local my = math.floor((mousey()+game.cam.y)/8)
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local mousex,mousey=mouse()
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local mx = math.floor((mousex+game.cam.x)/8)
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local my = math.floor((mousey+game.cam.y)/8)
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if (mx==x or mx==x+1) and (my==y or my==y-1) then
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actors.under_cursor=v.name
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subpal(1,16,8)
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end
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if v.o=='u' then
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sspr(v.gfx.x+frame,v.gfx.y+16,16,16,x*8+v.dx*2,y*8-12+v.dy*2,16,16,v.dy>1)
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blit(v.gfx.x+frame,v.gfx.y+16,16,16,x*8+v.dx*2,y*8-12+v.dy*2,16,16,v.dy>1)
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elseif v.o=='d' then
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sspr(v.gfx.x+frame,v.gfx.y,16,16,x*8+v.dx*2,y*8-12+v.dy*2,16,16,-v.dy>2)
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blit(v.gfx.x+frame,v.gfx.y,16,16,x*8+v.dx*2,y*8-12+v.dy*2,16,16,-v.dy>2)
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elseif v.o=='l' then
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sspr(v.gfx.x+frame,v.gfx.y+32,16,16,x*8+v.dx*2,y*8-12+v.dy*2,16,16)
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blit(v.gfx.x+frame,v.gfx.y+32,16,16,x*8+v.dx*2,y*8-12+v.dy*2,16,16)
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elseif v.o=='r' then
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sspr(v.gfx.x+frame,v.gfx.y+32,16,16,x*8+v.dx*2,y*8-12+v.dy*2,16,16,true)
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blit(v.gfx.x+frame,v.gfx.y+32,16,16,x*8+v.dx*2,y*8-12+v.dy*2,16,16,true)
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end
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if not btn(KEY_LSHIFT) then subpal() end
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