- Fade in/out de 16 colors inclosos

This commit is contained in:
2023-01-31 18:46:58 +01:00
parent 42ef3c904e
commit d77a9bd21b
4 changed files with 91 additions and 1 deletions

87
data/fade.lua Normal file
View File

@@ -0,0 +1,87 @@
fade={
--table={13,15,5,3,12,5,6,7,12,9,10,16,9,13,14},
table={2,3,5,7,6,0,5,4,11,16,6,9,12,10,14,11},
pal={},
old_update=nil,
step=0,
max_steps=6,
outin=false,
init = function()
for i=1,16 do
local r,g,b=getcolor(i)
fade.pal[i]={r,g,b}
end
end,
getstep=function(num,steps)
if steps==0 or num==0 then return num end
for i=1,steps do
num=fade.table[num]
if num==0 then return num end
end
return num
end,
fadeout = function(steps)
fade.old_update=update
update=fade.update_fadeout
fade.step=0
fade.max_steps=steps or 6
end,
fadeoutin = function()
fade.old_update=update
update=fade.update_fadeout
fade.step=0
fade.outin=true
end,
update_fadeout=function()
if beat() then
for i=1,16 do
local v=fade.getstep(i,fade.step)
if v==0 then
setcolor(i,0,0,0)
else
setcolor(i,fade.pal[v][1],fade.pal[v][2],fade.pal[v][3])
end
end
fade.step=fade.step+1
if fade.step>fade.max_steps then
update = fade.old_update
if fade.outin then
fade.outin=false;
fade.fadein()
end
end
end
end,
fadein = function()
fade.old_update=update
update=fade.update_fadein
fade.step=6
for i=1,16 do setcolor(i,0,0,0) end
end,
update_fadein=function()
fade.old_update()
if beat() then
for i=1,16 do
local v=fade.getstep(i,fade.step)
if v==0 then
setcolor(i,0,0,0)
else
setcolor(i,fade.pal[v][1],fade.pal[v][2],fade.pal[v][3])
end
end
fade.step=fade.step-1
if fade.step<0 then
update = fade.old_update
end
end
end
}

View File

@@ -3,4 +3,4 @@ config=ja2
width=160
height=144
zoom=5
files=wait.lua,switches.lua,scene.lua,balloon.lua,actors.lua,game.lua,mapa.lua,editor.lua,textbox.lua,menu.lua,main.lua
files=fade.lua,objects.lua,wait.lua,switches.lua,scene.lua,balloon.lua,actors.lua,game.lua,mapa.lua,editor.lua,textbox.lua,menu.lua,main.lua

View File

@@ -28,6 +28,8 @@ game={
end
end
})
fade.fadein()
end,
update=function()

View File

@@ -7,6 +7,7 @@ function _init()
local pal=loadpal("tiles.gif")
setpal(pal)
beat(6)
fade.init()
main_init()
end