- creat el object "scene", ja funcional
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@@ -37,7 +37,6 @@ actors={
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if v.path then
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v.path.pos=v.path.pos+1
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local step=string.sub(v.path.route,v.path.pos,v.path.pos)
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if v.path.pos == #v.path.route then v.path=nil end
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if step=='u' then
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--check collision!
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v.y=v.y-1
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@@ -69,6 +68,12 @@ actors={
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elseif step=='p' then
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v.o='r'
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end
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if v.path.pos == #v.path.route then
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v.path=nil
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game.update()
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scene.cont()
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end
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end
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end
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if v.dx > 0 then
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@@ -68,15 +68,10 @@ balloon={
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--text("UNO DOS TRES",16,height+18, 2)
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end,
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draw=function()
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if ballon.text then
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end
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end,
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update=function()
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if balloon.pos<0 and btnp(KEY_SPACE) then
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if balloon.pos<0 and anykey() then
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update=balloon.old_update
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scene.cont()
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end
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if not beat() then return end
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@@ -3,4 +3,4 @@ config=ja2
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width=160
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height=144
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zoom=5
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files=balloon.lua,actors.lua,game.lua,mapa.lua,editor.lua,textbox.lua,menu.lua,main.lua
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files=scene.lua,balloon.lua,actors.lua,game.lua,mapa.lua,editor.lua,textbox.lua,menu.lua,main.lua
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@@ -3,9 +3,12 @@ game={
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init=function()
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mapa.load("test.map")
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actors.add({name="usufondo",x=11,y=9,o="r",gfx={x=0,y=0},path={pos=0,route='rrrruro'}})
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actors.add({name="usufondo",x=11,y=9,o="r",gfx={x=0,y=0}})
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actors.add({name="jailer",x=6,y=9,o="r",gfx={x=32,y=0}})
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update=game.update
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scene.start({function() actors.search("usufondo").path={pos=0,route='rrrruro'} end,
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function() balloon.show("HOLA\nQUE TAL?","usufondo",true) end })
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end,
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update=function()
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@@ -23,9 +26,7 @@ game={
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actors.draw()
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camera(0,0)
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balloon.show("HOLA\nQUE TAL?", "usufondo",true)
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if hero and not hero.path and hero.dx+hero.dy==0 then
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if not scene.script and hero and not hero.path and hero.dx+hero.dy==0 then
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if btn(KEY_DOWN) then
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hero.path={pos=0,route='d'}
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elseif btn(KEY_UP) then
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20
data/scene.lua
Normal file
20
data/scene.lua
Normal file
@@ -0,0 +1,20 @@
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scene={
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script=nil,
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pos=0,
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start=function(script)
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scene.pos=0
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scene.script=script
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scene.cont()
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end,
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cont=function()
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if scene.script==nil then return end
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scene.pos=scene.pos+1
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if scene.script[scene.pos]==nil then
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scene.script=nil
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return
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end
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scene.script[scene.pos]()
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end
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}
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