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2 Commits
70b6565148
...
737a62b450
| Author | SHA1 | Date | |
|---|---|---|---|
| 737a62b450 | |||
| 54358fd691 |
@@ -1,5 +1,6 @@
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actors={
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list={},
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updating=false,
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add=function(actor)
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actor.dx,actor.dy=0,0
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@@ -26,12 +27,9 @@ actors={
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draw=function()
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for i,v in ipairs(actors.list) do
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local frame=((v.dx+v.dy)%2)*16
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--print(v.o)
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if v.o=='u' then
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--print(v.dy>1.." "..frame)
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sspr(v.gfx.x+frame,v.gfx.y+16,16,16,v.x*8-4+v.dx*2,v.y*8-12+v.dy*2,16,16,v.dy>1)
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elseif v.o=='d' then
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--print(-v.dy>1.." "..frame)
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sspr(v.gfx.x+frame,v.gfx.y,16,16,v.x*8-4+v.dx*2,v.y*8-12+v.dy*2,16,16,-v.dy>2)
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elseif v.o=='l' then
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sspr(v.gfx.x+frame,v.gfx.y+32,16,16,v.x*8-4+v.dx*2,v.y*8-12+v.dy*2,16,16)
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@@ -42,6 +40,9 @@ actors={
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end,
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update=function()
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if actors.updating then return end
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actors.updating=true
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local needs_sorting=false
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for i,v in ipairs(actors.list) do
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if v.dx==0 and v.dy==0 then
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@@ -56,7 +57,8 @@ actors={
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local switch = switches.search(v.x,v.y)
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if switch then switch.action() end
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end
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else
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end
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if v.path and v.path.pos ~= #v.path.route then
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v.path.pos=v.path.pos+1
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local step=string.sub(v.path.route,v.path.pos,v.path.pos)
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if step=='u' then
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@@ -106,6 +108,8 @@ actors={
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if needs_sorting then
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table.sort(actors.list, compare_actors)
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end
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actors.updating=false
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end
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}
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@@ -33,14 +33,17 @@ game={
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end,
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show_menu=function()
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game.pause()
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menu.show({ {"GUARDAR PARTIDA", editor.new},
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{"CARREGAR PARTIDA", function() textbox.show("FILENAME TO LOAD:",editor.load, mapa.name) end},
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{"EIXIR", function() if mapa.name~=nil then editor.save(mapa.name) else textbox.show("FILENAME TO SAVE:",editor.save, mapa.name) end end},
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{"EXIT", main_init},
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}, function()editor.paused=false end)
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}, function() game.resume() end)
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end,
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update=function()
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if game.paused then return end
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local hero = actors.search("jailer")
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if hero then
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game.cam.x = hero.x*8 + hero.dx*2 - 80
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@@ -64,11 +67,28 @@ game={
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hero.path={pos=0,route='l',keys=true}
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elseif btn(KEY_RIGHT) then
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hero.path={pos=0,route='r',keys=true}
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elseif btnp(KEY_ESCAPE) then
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game.show_menu()
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end
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end
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if btnp(KEY_ESCAPE) then
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game.show_menu()
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end
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if beat() then actors.update() end
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end,
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pause=function()
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game.paused = true
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rectfill(10,84, 150, 128,6)
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rect(10,84, 150, 128,8)
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rect(9,83, 151, 129,6)
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text("OBJECTES:",14,82,8)
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setsource(objectes)
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sspr(0,0,16,16,14,89)
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sspr(0,0,16,16,34,89)
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sspr(0,0,16,16,14,109)
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end,
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resume=function()
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game.paused = nil
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end
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}
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@@ -2,11 +2,12 @@
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function _init()
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menu_option=0
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sprites=loadsurf("sprites.gif")
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objectes=loadsurf("objects.gif")
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tiles=loadsurf("tiles.gif")
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setsource(tiles)
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local pal=loadpal("tiles.gif")
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setpal(pal)
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beat(12)
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beat(6)
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fade.init()
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main_init()
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end
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