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4 Commits
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ce00e70c7b
| Author | SHA1 | Date | |
|---|---|---|---|
| ce00e70c7b | |||
| 3e608882c9 | |||
| 09bea06850 | |||
| 42d5c1f308 |
102
data/actors.lua
102
data/actors.lua
@@ -6,51 +6,87 @@ actors={
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table.insert(actors.list, actor)
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end,
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search=function(name)
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for i,v in ipairs(actors.list) do
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if v.name and v.name==name then
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return v
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end
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end
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end,
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draw=function()
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for i,v in ipairs(actors.list) do
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sspr(v.gfx.x,v.gfx.y,16,16,v.x*8+v.dx,v.y*8+v.dy,16,16,v.o)
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local frame=((v.dx+v.dy)%2)*16
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--print(v.o)
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if v.o=='u' then
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sspr(v.gfx.x+frame,v.gfx.y+16,16,16,v.x*8-4+v.dx*2,v.y*8-12+v.dy*2,16,16)
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elseif v.o=='d' then
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sspr(v.gfx.x+frame,v.gfx.y,16,16,v.x*8-4+v.dx*2,v.y*8-12+v.dy*2,16,16)
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elseif v.o=='l' then
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sspr(v.gfx.x+frame,v.gfx.y+32,16,16,v.x*8-4+v.dx*2,v.y*8-12+v.dy*2,16,16)
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elseif v.o=='r' then
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sspr(v.gfx.x+frame,v.gfx.y+32,16,16,v.x*8-4+v.dx*2,v.y*8-12+v.dy*2,16,16,true)
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end
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end
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end,
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update=function()
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local needs_sorting=false
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for i,v in ipairs(actors.list) do
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if v.dx==0 and v.dy==0 then
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if v.path then
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v.path.pos=v.path.pos+1
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if v.path.pos > #v.path.route then
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v.path=nil
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else
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local step=string.sub(v.path.route,v.path.pos,v.path.pos)
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if step=='u' then
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--check collision!
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v.y=v.y-1
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v.dy=-8
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elseif step=='d' then
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--check collision!
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v.y=v.y+1
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v.dy=8
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elseif step=='l' then
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--check collision!
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v.x=v.x-1
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v.dx=-8
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elseif step=='r' then
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--check collision!
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v.x=v.x+1
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v.dx=8
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end
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local step=string.sub(v.path.route,v.path.pos,v.path.pos)
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if v.path.pos == #v.path.route then v.path=nil end
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if step=='u' then
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--check collision!
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v.y=v.y-1
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v.dy=4
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v.o='u'
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needs_sorting=true
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elseif step=='d' then
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--check collision!
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v.y=v.y+1
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v.dy=-4
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v.o='d'
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needs_sorting=true
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elseif step=='l' then
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--check collision!
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v.x=v.x-1
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v.dx=4
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v.o='l'
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elseif step=='r' then
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--check collision!
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v.x=v.x+1
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v.dx=-4
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v.o='r'
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elseif step=='q' then
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v.o='u'
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elseif step=='a' then
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v.o='d'
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elseif step=='o' then
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v.o='l'
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elseif step=='p' then
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v.o='r'
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end
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end
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else
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if v.dx > 0 then
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v.dx=v.dx-2
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elseif v.dx < 0 then
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v.dx=v.dx+2
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elseif v.dy > 0 then
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v.dy=v.dy-2
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elseif v.dy < 0 then
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v.dy=v.dy+2
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end
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end
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if v.dx > 0 then
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v.dx=v.dx-1
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elseif v.dx < 0 then
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v.dx=v.dx+1
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elseif v.dy > 0 then
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v.dy=v.dy-1
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elseif v.dy < 0 then
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v.dy=v.dy+1
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end
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end
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if needs_sorting then
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table.sort(actors.list, compare_actors)
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end
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end
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}
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}
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function compare_actors(a,b)
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return a.y < b.y
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end
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48
data/balloon.lua
Normal file
48
data/balloon.lua
Normal file
@@ -0,0 +1,48 @@
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balloon={
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text=nil,
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height=0,
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tail={pos=0,under=true},
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pos=0,
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cursor={x=0,y=0},
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old_update=nil,
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show=function(txt,height,tail)
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balloon.text=txt
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balloon.height=height
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balloon.tail=tail
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balloon.pos=0
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balloon.cursor={x=0,y=0}
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balloon.old_update=update
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update=balloon.update
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if balloon.tail.under then
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rectfill(9,height-50,153,height-15,5)
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rectfill(8,height-51,152,height-16,8)
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rect(8,height-51,152,height-16,6)
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local pos=balloon.tail.pos
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if pos<80 then
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for i=0,4 do rect(pos,height-16+(4-i),pos+i,height-16+(4-i),8) end
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line(pos-1,height-15,pos-1,height-10,6)
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line(pos+4,height-15,pos-1,height-10,6)
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else
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for i=0,4 do rect(pos+i,height-16+i,pos+4,height-16+i,8) end
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line(pos+5,height-15,pos+5,height-10,6)
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line(pos,height-15,pos+5,height-10,6)
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end
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end
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text("12345678901234567890123456789012\n3",16,height-44, 2)
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text("UNO DOS TRES",16,height-35, 2)
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text("UNO DOS TRES",16,height-26, 2)
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end,
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draw=function()
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if ballon.text then
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end
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end,
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update=function()
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end
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}
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@@ -3,4 +3,4 @@ config=ja2
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width=160
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height=144
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zoom=5
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files=game.lua,mapa.lua,editor.lua,textbox.lua,menu.lua,main.lua
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files=balloon.lua,actors.lua,game.lua,mapa.lua,editor.lua,textbox.lua,menu.lua,main.lua
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@@ -3,12 +3,40 @@ game={
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init=function()
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mapa.load("test.map")
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actors.add({name="usufondo",x=11,y=9,o="r",gfx={x=0,y=0},path={pos=0,route='rrrruro'}})
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actors.add({name="jailer",x=6,y=9,o="r",gfx={x=32,y=0}})
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update=game.update
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end,
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update=function()
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local hero = actors.search("jailer")
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if hero then
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game.cam.x = hero.x*8 + hero.dx*2 - 80
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if game.cam.x < 0 then game.cam.x=0 end
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game.cam.y = hero.y*8 + hero.dy*2 - 72
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if game.cam.y < 0 then game.cam.y=0 end
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end
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camera(game.cam.x, game.cam.y)
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setsource(tiles)
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map(0,0,0,0,mapa.w, mapa.h)
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setsource(sprites)
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actors.draw()
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camera(0,0)
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balloon.show("HOLA", hero.y*8, {pos=90,under=true})
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if hero and not hero.path and hero.dx+hero.dy==0 then
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if btn(KEY_DOWN) then
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hero.path={pos=0,route='d'}
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elseif btn(KEY_UP) then
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hero.path={pos=0,route='u'}
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elseif btn(KEY_LEFT) then
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hero.path={pos=0,route='l'}
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elseif btn(KEY_RIGHT) then
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hero.path={pos=0,route='r'}
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end
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end
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if beat() then actors.update() end
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end
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}
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@@ -6,7 +6,7 @@ function _init()
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setsource(tiles)
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local pal=loadpal("tiles.gif")
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setpal(pal)
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beat(6)
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main_init()
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end
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BIN
data/sprites.gif
BIN
data/sprites.gif
Binary file not shown.
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Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.4 KiB |
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