levels["arq"]={ load=function() mapa.load("test.map") actors.add({name="estudiant1",x=18,y=11,o="r",gfx={x=0,y=48},action=levels.arq.estudiant1_action}) actors.add({name="estudiant2",x=16,y=12,o="l",gfx={x=128,y=0}}) switches.add({x=32,y=25,w=1,h=1,action= function() local hero = actors.search(actors.main.name) if hero.o=="u" then game.paused = true fade.fadeout() actors.main.x=9 actors.main.y=16 actors.main.o="u" actors.main.level="prac1" game.init("prac1") return true else return false end end }) switches.add({x=20,y=25,w=1,h=1,action= function() local hero = actors.search(actors.main.name) if hero.o=="u" then game.paused = true fade.fadeout() actors.main.x=12 actors.main.y=16 actors.main.o="u" actors.main.level="prac2" game.init("prac2") return true else return false end end }) switches.add({x=8,y=25,w=1,h=1,action= function() local hero = actors.search(actors.main.name) if hero.o=="u" then game.paused = true fade.fadeout() actors.main.x=6 actors.main.y=16 actors.main.o="u" actors.main.level="prac3" game.init("prac3") return true else return false end end }) switches.add({x=22,y=11,w=1,h=1,action= function() local hero = actors.search(actors.main.name) if hero.o=="u" then game.paused = true fade.fadeout() actors.main.x=21 actors.main.y=15 actors.main.o="u" actors.main.level="jail1" game.init("jail1") return true else return false end end }) end, estudiant1_action=function() local hero = actors.search(actors.main.name) --if hero.o~="d" then return end scene.start({ --function() actors.face("estudiant1", "jailer") scene.cont() end, function() balloon.show("ME MOLA MIRAR LA\nBARRA DE PROGRÉS...",12,"estudiant1",false,{x=1,w=12,h=2}) end }) end, }