jailmoji={ surface=-1, gendata={}, generate=function(genstring) if genstring then for i=1,#genstring do jailmoji.gendata[i]=genstring:byte(i)-65 end end local surf_base = surf.load("actor-base.gif") local surf_hair = surf.load("actor-hair.gif") if jailmoji.surface ~= -1 then surf.free(jailmoji.surface) end jailmoji.surface = surf.new(32,48) surf.target(jailmoji.surface) pal.subpal(20,jailmoji.gendata[2]+1) -- vestit1 pal.subpal(21,jailmoji.gendata[3]+1) -- vestit2 pal.subpal(22,jailmoji.gendata[4]+1) -- sabates pal.subpal(24,jailmoji.gendata[5]+1) -- pell1 pal.subpal(25,jailmoji.gendata[6]+1) -- pell2 pal.subpal(23,jailmoji.gendata[15]+1) -- monyo pal.subpal(26,jailmoji.gendata[11]+1) -- ulls surf.source(surf_base) draw.surf(0,0,32,48,0,0) surf.source(surf_hair) local dx=jailmoji.gendata[1]*16 draw.surf(dx,0,16,48,0,0) draw.surf(dx,0,16,48,16,1) pal.subpal() surf.target(0) end, editor={ old_update=nil, view=0, animated=false, changed=false, show=function() jailmoji.editor.old_update=update update=jailmoji.editor.update --jailmoji.surface = surf.load("actor-base.gif") jailmoji.generate("AABJONAAAAAAAAAAA") end, text_button=function(x, y, label, current_value, own_value) local rect,color = draw.rect, 8 local mx,my = mouse.pos() if current_value==own_value then rect,color = draw.rectf, 5 else rect,color = draw.rect, 8 end rect(x,y,9,9,8) draw.text(label,x+3,y+2,color) if mx>=x and mx=y and my=x and mx=y and my max_value then return 0 else return current_value+1 end end return current_value end, color_button=function(x, y, current_value) local c1,c2,c3 = current_value+1,6,8 local mx,my = mouse.pos() mx,my = view.tolocal(mx,my) local hover = mx>=x and mx=y and my 15 then return 0 else return current_value+1 end end return current_value end, update=function() local self = jailmoji.editor draw.rectf(10,10, 140, 120,5) draw.rect(10,10, 140, 120,8) draw.text("JAILMOJI EDITOR",20,14,8) draw.rectf(19,23, 50, 50,7) draw.rect(19,23, 50, 50,8) surf.source(jailmoji.surface) local vx = 0 if self.animated then vx = 16 end local vy = self.view * 16 draw.surf(vx,vy,16,16,28,32,32,32) local rect,color = draw.rect, 8 local mx,my = mouse.pos() self.view=self.text_button(19,74,"F",self.view, 0) self.view=self.text_button(29,74,"B",self.view, 1) self.view=self.text_button(39,74,"S",self.view, 2) self.animated=self.text_button(60,74,"A",self.animated, not self.animated) view.origin(-70,-23) draw.text("Vestit:",1,2,8) jailmoji.gendata[1] = self.spin_button(28,0,jailmoji.gendata[1],10) jailmoji.gendata[2] = self.color_button(38,0,jailmoji.gendata[2]) jailmoji.gendata[3] = self.color_button(48,0,jailmoji.gendata[3]) jailmoji.gendata[4] = self.color_button(58,0,jailmoji.gendata[4]) draw.text("Pell:",1,12,8) jailmoji.gendata[5] = self.color_button(28,10,jailmoji.gendata[5]) jailmoji.gendata[6] = self.color_button(38,10,jailmoji.gendata[6]) draw.text("Cara:",1,22,8) jailmoji.gendata[7] = self.spin_button(28,20,jailmoji.gendata[7],10) jailmoji.gendata[8] = self.spin_button(38,20,jailmoji.gendata[8],10) jailmoji.gendata[9] = self.spin_button(48,20,jailmoji.gendata[9],10) draw.text("Ulls:",1,32,8) jailmoji.gendata[10] = self.spin_button(28,30,jailmoji.gendata[10],10) jailmoji.gendata[11] = self.color_button(38,30,jailmoji.gendata[11]) jailmoji.gendata[12] = self.spin_button(48,30,jailmoji.gendata[12],10) jailmoji.gendata[13] = self.color_button(58,30,jailmoji.gendata[13]) draw.text("Monyo:",1,42,8) jailmoji.gendata[14] = self.spin_button(28,40,jailmoji.gendata[14],10) jailmoji.gendata[15] = self.color_button(38,40,jailmoji.gendata[15]) draw.text("Motxilla:",1,52,8) jailmoji.gendata[16] = self.spin_button(38,50,jailmoji.gendata[16],10) jailmoji.gendata[17] = self.color_button(48,50,jailmoji.gendata[17]) view.origin(0,0) if jailmoji.editor.changed then jailmoji.editor.changed = false jailmoji.generate() end end, }, }