game={ cam={x=0,y=0}, init=function() mapa.load("test.map") actors.add({name="usufondo",x=11,y=9,o="r",gfx={x=0,y=0},path={pos=0,route='rrrruro'}}) actors.add({name="jailer",x=6,y=9,o="r",gfx={x=32,y=0}}) update=game.update end, update=function() local hero = actors.search("jailer") if hero then game.cam.x = hero.x*8 + hero.dx*2 - 80 if game.cam.x < 0 then game.cam.x=0 end game.cam.y = hero.y*8 + hero.dy*2 - 72 if game.cam.y < 0 then game.cam.y=0 end end camera(game.cam.x, game.cam.y) setsource(tiles) map(0,0,0,0,mapa.w, mapa.h) setsource(sprites) actors.draw() camera(0,0) balloon.show("HOLA\nQUE TAL?", "usufondo",true) if hero and not hero.path and hero.dx+hero.dy==0 then if btn(KEY_DOWN) then hero.path={pos=0,route='d'} elseif btn(KEY_UP) then hero.path={pos=0,route='u'} elseif btn(KEY_LEFT) then hero.path={pos=0,route='l'} elseif btn(KEY_RIGHT) then hero.path={pos=0,route='r'} end end if beat() then actors.update() end end }