function _init() menu_option=0 sprites=loadsurf("sprites.gif") objectes=loadsurf("objects.gif") tiles=loadsurf("tiles.gif") setsource(tiles) local pal=loadpal("tiles.gif") setpal(pal) beat(6) fade.init() main_init() end function _update() update() end function text(txt,x,y,col) color(6) prnt(txt,x-1,y-1) prnt(txt,x,y-1) prnt(txt,x+1,y-1) prnt(txt,x-1,y) prnt(txt,x+1,y) prnt(txt,x-1,y+1) prnt(txt,x,y+1) prnt(txt,x+1,y+1) color(col) prnt(txt,x,y) end function main_init() set_update(menu_update) second_menu = {{"PEIV", function() end},{"TORNAR",show_main_menu}} main_menu = { {"JUGAR", game.restart}, {"EDITOR", editor.init}, {"EIXIR", quit}, {"TEST", function() menu.show(second_menu) end } } show_main_menu() end function show_main_menu() menu.show(main_menu) end function set_update(new_update) update=new_update end function menu_update() cls() color(1) prnt("JAIL'S ADVENTURE 2",10,10) end function getkeyval(str) local c1,c2=string.find(str,"=") return string.sub(str,1,c1-1), string.sub(str,c2+1) end