- Ja se comprova colisió amb altres actors i el mapa - Ja no fa un pas de mes al començar una escena - Reposicionats alguns tiles del piso
178 lines
5.5 KiB
Lua
178 lines
5.5 KiB
Lua
game={
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cam={x=0,y=0},
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restart=function()
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flags={}
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objects.list={}
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actors.main={name="jailer",x=6,y=9,o="r",gfx={x=32,y=0},level="test"}
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game.init("test")
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end,
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init=function(levelname,f,objs)
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if f then flags=f end
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if objs then objects.list=objs end
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game.level=levelname
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actors.init()
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if actors.main.level==levelname then
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actors.add({name=actors.main.name,x=actors.main.x,y=actors.main.y,o=actors.main.o,gfx=actors.main.gfx})
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end
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mapa.load(game.level..".map")
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actors.add({name="estudiant",x=12,y=8,o="d",gfx={x=64,y=0}})
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switches.add({x=8,y=8,w=1,h=3,action=
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function()
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if not flags.usu1 then
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flags.usu1=1
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scene.start({
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function() actors.add({name="usufondo",x=16,y=8,o="d",gfx={x=0,y=0}}) scene.cont() end,
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function() wait.start(1) end,
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function() actors.search("usufondo").path={pos=0,route='dlllll'} end,
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function() balloon.show("HOY NO HAY JAIL!\nTU MISMO!!",10,"usufondo",false,{x=7,w=10,h=2}) end,
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function() objects.collect("diskito_usufondo") end,
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function() actors.search("usufondo").path={pos=0,route='rrrrru'} end,
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function() wait.start(0.5) end,
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function() actors.remove("usufondo") scene.cont() end,
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function() wait.start(1) end,
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function() balloon.show("IMBÈSIL...",2,"jailer",true,{x=5,w=7,h=1}) end
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})
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return true
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else
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return false
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end
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end
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})
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if game.paused then
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game.resume()
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else
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update=game.update
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end
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fade.fadein()
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end,
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show_menu=function()
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game.pause()
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menu.show({ {"GUARDAR PARTIDA", game.save},
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{"CARREGAR PARTIDA", game.load},
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{"EIXIR", main_init},
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}, game.resume)
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end,
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save=function()
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local i=1
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file = io.open(configfolder().."slot"..i..".txt", "w")
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if file then
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io.output(file)
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io.write("level="..game.level.."\n")
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local hero = actors.search(actors.main.name)
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io.write("x="..hero.x.."\n")
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io.write("y="..hero.y.."\n")
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io.write("o="..hero.o.."\n")
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io.write("[FLAGS]\n")
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for k,v in pairs(flags) do
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io.write(k.."="..v.."\n")
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end
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io.write("[OBJECTS]\n")
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for i,v in ipairs(objects.list) do
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io.write(v.."\n")
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end
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io.close(file)
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end
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game.resume()
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end,
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load=function()
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local i=1
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file = io.open(configfolder().."slot"..i..".txt", "r")
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local level_name = ""
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local new_flags={}
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local new_objects={}
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if file then
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io.input(file)
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local k,v=getkeyval(io.read())
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level_name=v
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local k,v=getkeyval(io.read()) actors.main.x=tonumber(v)
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local k,v=getkeyval(io.read()) actors.main.y=tonumber(v)
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local k,v=getkeyval(io.read()) actors.main.o=v
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io.read() -- ignore "[FLAGS]" line
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local line = io.read()
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while line ~= "[OBJECTS]" do
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local k,v=getkeyval(line)
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new_flags[k]=v
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line = io.read()
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end
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line = io.read()
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while line do
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table.insert(new_objects, line)
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line = io.read()
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end
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io.close(file)
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end
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fade.fadeout()
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--game.resume()
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--actors.main.x=10
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--actors.main.y=8
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game.init(level_name,new_flags,new_objects)
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end,
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update=function()
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if game.paused then return end
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local hero = actors.search("jailer")
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if hero then
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game.cam.x = hero.x*8 + hero.dx*2 - 80
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if game.cam.x < 0 then game.cam.x=0 end
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game.cam.y = hero.y*8 + hero.dy*2 - 72
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if game.cam.y < 0 then game.cam.y=0 end
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end
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camera(game.cam.x, game.cam.y)
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setsource(tiles)
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map(0,0,0,0,mapa.w, mapa.h)
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setsource(sprites)
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actors.draw()
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camera(0,0)
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if not scene.script and hero and not hero.path and hero.dx+hero.dy==0 then
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if btn(KEY_DOWN) then
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hero.path={pos=0,route='d',keys=true}
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elseif btn(KEY_UP) then
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hero.path={pos=0,route='u',keys=true}
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elseif btn(KEY_LEFT) then
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hero.path={pos=0,route='l',keys=true}
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elseif btn(KEY_RIGHT) then
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hero.path={pos=0,route='r',keys=true}
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end
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end
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if btnp(KEY_ESCAPE) then
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game.show_menu()
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end
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if beat() then actors.update() end
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end,
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pause=function()
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game.paused = true
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rectfill(9,84, 150, 128,6)
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rect(9,84, 150, 128,8)
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rect(8,83, 151, 129,6)
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text("OBJECTES:",14,82,8)
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setsource(objectes)
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local x,y=15,90
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for i,name in ipairs(objects.list) do
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local obj = object[name]
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sspr(obj.x,obj.y,16,16,x,y)
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x=x+19
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if x==148 then x,y=15,y+19 end
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end
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end,
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resume=function()
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game.paused = nil
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end
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} |