Files
jailsadventure2/data/main.lua

59 lines
1.2 KiB
Lua

require "fade"
require "game"
require "editor"
require "menu"
function mini.init()
menu_option=0
objectes=surf.load("objects.gif")
tiles=surf.load("tiles.gif")
surf.source(tiles)
local p=pal.load("tiles.gif")
pal.set(p)
sprites=surf.load("sprites.gif")
sys.beat(6)
fade.init()
main_init()
end
function mini.update()
update()
end
function text(txt,x,y,col)
draw.text(txt,x-1,y-1,6)
draw.text(txt,x,y-1,6)
draw.text(txt,x+1,y-1,6)
draw.text(txt,x-1,y,6)
draw.text(txt,x+1,y,6)
draw.text(txt,x-1,y+1,6)
draw.text(txt,x,y+1,6)
draw.text(txt,x+1,y+1,6)
draw.text(txt,x,y,col)
end
function main_init()
--set_update(menu_update)
second_menu = {{"PEIV", function() end},{"TORNAR",show_main_menu}}
main_menu = { {"JUGAR", game.restart}, {"EDITOR", editor.init}, {"EIXIR", sys.quit}, {"TEST", function() menu.show(second_menu) end } }
show_main_menu()
end
function show_main_menu()
menu.show(main_menu)
end
function set_update(new_update)
update=new_update
end
function menu_update()
surf.cls()
draw.text("JAIL'S ADVENTURE 2",10,10,1)
end
function getkeyval(str)
local c1,c2=string.find(str,"=")
return string.sub(str,1,c1-1), string.sub(str,c2+1)
end