forked from jaildesigner-jailgames/jaildoctors_dilemma
Terminado el cálculo de superficies
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@@ -33,9 +33,9 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input, D
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playerLives = 9;
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itemsPicked = 0;
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debugEnabled = true;
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player->setInvincible(debugEnabled);
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musicEnabled = !debugEnabled;
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debug->setEnabled(true);
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player->setInvincible(debug->getEnabled());
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musicEnabled = !debug->getEnabled();
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section.name = SECTION_PROG_GAME;
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section.subsection = SUBSECTION_GAME_PLAY;
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@@ -79,9 +79,9 @@ void Game::checkEventHandler()
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break;
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case SDL_SCANCODE_D:
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debugEnabled = !debugEnabled;
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player->setInvincible(debugEnabled);
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musicEnabled = !debugEnabled;
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debug->switchEnabled();
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player->setInvincible(debug->getEnabled());
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musicEnabled = !debug->getEnabled();
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musicEnabled ? JA_PlayMusic(music) : JA_StopMusic();
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break;
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@@ -200,7 +200,7 @@ void Game::updateDebugInfo()
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// Pone la información de debug en pantalla
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void Game::renderDebugInfo()
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{
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if (!debugEnabled)
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if (!debug->getEnabled())
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{
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return;
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}
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