forked from jaildesigner-jailgames/jaildoctors_dilemma
postfx subpixel
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@@ -61,7 +61,12 @@ fragment float4 postfx_fs(PostVOut in [[stage_in]],
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color.b = scene.sample(samp, in.uv - float2( ca, 0.0)).b;
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color.a = scene.sample(samp, in.uv).a;
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float scan = 0.85 + 0.15 * sin(in.uv.y * 3.14159265 * u.screen_height);
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float texHeight = float(scene.get_height());
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float scaleY = u.screen_height / texHeight;
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float screenY = in.uv.y * u.screen_height;
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float posInRow = fmod(screenY, scaleY);
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float scanLineDY = posInRow / scaleY - 0.5;
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float scan = max(1.0 - scanLineDY * scanLineDY * 6.0, 0.12) * 3.5;
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color.rgb *= mix(1.0, scan, u.scanline_strength);
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float2 d = in.uv - float2(0.5, 0.5);
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@@ -312,6 +317,8 @@ void SDL3GPUShader::render() {
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return;
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}
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uniforms_.screen_height = static_cast<float>(sh);
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// ---- Render pass: PostFX → swapchain ----
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SDL_GPUColorTargetInfo color_target = {};
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color_target.texture = swapchain;
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