Precarga de los ficheros .txt con los offsets del texto

This commit is contained in:
2022-10-29 11:17:33 +02:00
parent c1f0f90b16
commit 0758cf9de1
14 changed files with 203 additions and 36 deletions

View File

@@ -33,7 +33,7 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *as
room = new Room(asset->get(currentRoom), renderer, screen, resource, asset, options, itemTracker, &board.items, debug);
player = new Player(spawnPoint, "player.png", "player.ani", renderer, resource, asset, options, input, room, debug);
eventHandler = new SDL_Event();
text = new Text("smb2.png", asset->get("smb2.txt"), resource, renderer);
text = new Text(resource->getOffset("smb2.txt"), resource->getTexture("smb2.png"), renderer);
music = JA_LoadMusic(asset->get("game.ogg").c_str());
deathSound = JA_LoadSound(asset->get("death.wav").c_str());
test = new Test(renderer, screen, asset, debug);