forked from jaildesigner-jailgames/jaildoctors_dilemma
Actualizados los include a utils con el backslash adecuado
This commit is contained in:
@@ -2,7 +2,7 @@
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#include <SDL2/SDL.h>
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#include <string>
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#include "utils\utils.h"
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#include "utils/utils.h"
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#ifndef CONST_H
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#define CONST_H
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@@ -2,12 +2,12 @@
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#include <SDL2/SDL.h>
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#include "const.h"
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#include "utils\asset.h"
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#include "utils\jail_audio.h"
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#include "utils\screen.h"
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#include "utils\sprite.h"
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#include "utils\text.h"
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#include "utils\utils.h"
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#include "utils/asset.h"
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#include "utils/jail_audio.h"
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#include "utils/screen.h"
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#include "utils/sprite.h"
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#include "utils/text.h"
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#include "utils/utils.h"
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#include <vector>
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#ifndef CREDITS_H
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@@ -1,5 +1,5 @@
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#include "director.h"
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#include "utils\utils.h"
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#include "utils/utils.h"
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#include <iostream>
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#include <string>
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@@ -6,14 +6,14 @@
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#include "intro.h"
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#include "logo.h"
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#include "title.h"
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#include "utils\asset.h"
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#include "utils\debug.h"
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#include "utils\input.h"
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#include "utils\jail_audio.h"
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#include "utils\movingsprite.h"
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#include "utils\sprite.h"
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#include "utils\text.h"
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#include "utils\utils.h"
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#include "utils/asset.h"
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#include "utils/debug.h"
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#include "utils/input.h"
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#include "utils/jail_audio.h"
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#include "utils/movingsprite.h"
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#include "utils/sprite.h"
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#include "utils/text.h"
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#include "utils/utils.h"
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#ifndef DIRECTOR_H
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#define DIRECTOR_H
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@@ -1,8 +1,8 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "utils\animatedsprite.h"
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#include "utils\asset.h"
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#include "utils\utils.h"
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#include "utils/animatedsprite.h"
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#include "utils/asset.h"
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#include "utils/utils.h"
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#include <string>
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#ifndef ENEMY_H
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@@ -24,7 +24,7 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input, D
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// currentRoom = "06.room";
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// spawnPoint = {14 * 8, 9 * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};
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currentRoom = "57.room";
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currentRoom = "55.room";
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const int x = 30;
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const int y = 13;
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spawnPoint = {x * 8, y * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};
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@@ -8,15 +8,15 @@
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#include "room.h"
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#include "scoreboard.h"
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#include "test.h"
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#include "utils\animatedsprite.h"
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#include "utils\asset.h"
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#include "utils\debug.h"
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#include "utils\input.h"
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#include "utils\jail_audio.h"
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#include "utils\screen.h"
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#include "utils\sprite.h"
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#include "utils\text.h"
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#include "utils\utils.h"
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#include "utils/animatedsprite.h"
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#include "utils/asset.h"
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#include "utils/debug.h"
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#include "utils/input.h"
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#include "utils/jail_audio.h"
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#include "utils/screen.h"
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#include "utils/sprite.h"
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#include "utils/text.h"
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#include "utils/utils.h"
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#ifndef GAME_H
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#define GAME_H
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@@ -2,15 +2,15 @@
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#include <SDL2/SDL.h>
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#include "const.h"
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#include "utils\asset.h"
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#include "utils\jail_audio.h"
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#include "utils\screen.h"
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#include "utils\sprite.h"
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#include "utils\utils.h"
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#include "utils/asset.h"
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#include "utils/jail_audio.h"
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#include "utils/screen.h"
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#include "utils/sprite.h"
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#include "utils/utils.h"
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#include <vector>
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#include <string>
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#include "utils\text.h"
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#include "utils/text.h"
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#ifndef INTRO_H
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#define INTRO_H
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@@ -1,9 +1,9 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "utils\asset.h"
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#include "utils\sprite.h"
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#include "utils\utils.h"
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#include "utils/asset.h"
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#include "utils/sprite.h"
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#include "utils/utils.h"
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#include <string>
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#ifndef ITEM_H
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@@ -1,6 +1,6 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "utils\utils.h"
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#include "utils/utils.h"
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#include <string>
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#include <vector>
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@@ -2,11 +2,11 @@
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#include <SDL2/SDL.h>
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#include "const.h"
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#include "utils\asset.h"
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#include "utils\jail_audio.h"
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#include "utils\screen.h"
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#include "utils\sprite.h"
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#include "utils\utils.h"
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#include "utils/asset.h"
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#include "utils/jail_audio.h"
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#include "utils/screen.h"
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#include "utils/sprite.h"
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#include "utils/utils.h"
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#include <vector>
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#ifndef LOGO_H
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@@ -3,11 +3,11 @@
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#include <SDL2/SDL.h>
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#include "const.h"
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#include "room.h"
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#include "utils\animatedsprite.h"
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#include "utils\asset.h"
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#include "utils\debug.h"
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#include "utils\input.h"
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#include "utils\utils.h"
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#include "utils/animatedsprite.h"
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#include "utils/asset.h"
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#include "utils/debug.h"
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#include "utils/input.h"
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#include "utils/utils.h"
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#include <string>
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#include <vector>
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@@ -5,12 +5,12 @@
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#include "enemy.h"
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#include "item_tracker.h"
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#include "item.h"
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#include "utils\asset.h"
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#include "utils\debug.h"
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#include "utils\jail_audio.h"
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#include "utils\screen.h"
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#include "utils\sprite.h"
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#include "utils\utils.h"
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#include "utils/asset.h"
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#include "utils/debug.h"
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#include "utils/jail_audio.h"
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#include "utils/screen.h"
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#include "utils/sprite.h"
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#include "utils/utils.h"
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#include <string>
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#include <vector>
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@@ -1,7 +1,7 @@
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#pragma once
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#include <SDL2/SDL.h>
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#include "utils\utils.h"
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#include "utils/utils.h"
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#include <string>
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#include <vector>
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@@ -2,10 +2,10 @@
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#include <SDL2/SDL.h>
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#include "const.h"
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#include "utils\animatedsprite.h"
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#include "utils\asset.h"
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#include "utils\text.h"
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#include "utils\utils.h"
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#include "utils/animatedsprite.h"
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#include "utils/asset.h"
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#include "utils/text.h"
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#include "utils/utils.h"
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#include <string>
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#ifndef SCOREBOARD_H
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@@ -2,11 +2,11 @@
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#include <SDL2/SDL.h>
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#include "const.h"
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#include "utils\asset.h"
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#include "utils\debug.h"
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#include "utils\screen.h"
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#include "utils\text.h"
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#include "utils\utils.h"
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#include "utils/asset.h"
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#include "utils/debug.h"
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#include "utils/screen.h"
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#include "utils/text.h"
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#include "utils/utils.h"
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#include <string>
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#include <vector>
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@@ -2,12 +2,12 @@
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#include <SDL2/SDL.h>
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#include "const.h"
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#include "utils\asset.h"
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#include "utils\jail_audio.h"
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#include "utils\screen.h"
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#include "utils\sprite.h"
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#include "utils\text.h"
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#include "utils\utils.h"
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#include "utils/asset.h"
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#include "utils/jail_audio.h"
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#include "utils/screen.h"
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#include "utils/sprite.h"
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#include "utils/text.h"
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#include "utils/utils.h"
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#include <vector>
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#ifndef TITLE_H
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