format de fitxers room

This commit is contained in:
2025-11-19 07:59:33 +01:00
parent 932de53609
commit 0a5594b9a8
62 changed files with 641 additions and 1052 deletions

View File

@@ -1,6 +1,5 @@
# JUMP THROUGH
room:
number: "04"
name: "JUMP THROUGH"
bgColor: black
border: cyan
@@ -8,17 +7,17 @@ room:
# Room connections (null for no connection)
connections:
up: "02"
up: 02.yaml
down: null
left: "07"
right: "05"
left: 07.yaml
right: 05.yaml
# Item display colors
itemColor1: white
itemColor2: green
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,20 +45,16 @@ enemies:
position: {x: 24, y: 12}
velocity: {x: 18.0, y: 0}
boundaries:
x1: 24
y1: 12
x2: 31
y2: 12
position1: {x: 24, y: 12}
position2: {x: 31, y: 12}
color: magenta
- animation: chip.yaml
position: {x: 4, y: 2}
velocity: {x: 0, y: 24.0}
boundaries:
x1: 4
y1: 2
x2: 4
y2: 12
position1: {x: 4, y: 2}
position2: {x: 4, y: 12}
color: yellow
# Items in this room