forked from jaildesigner-jailgames/jaildoctors_dilemma
format de fitxers room
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@@ -1,6 +1,5 @@
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# KILLING SPREE
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room:
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number: "14"
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name: "KILLING SPREE"
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bgColor: black
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border: blue
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@@ -9,16 +8,16 @@ room:
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# Room connections (null for no connection)
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connections:
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up: null
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down: "15"
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left: "13"
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right: "45"
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down: 15.yaml
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left: 13.yaml
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right: 45.yaml
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# Item display colors
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itemColor1: yellow
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itemColor2: cyan
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# Conveyor belt direction: left (-1), none (0), right (1)
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autoSurface: 0
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autoSurface: none
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# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
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# Values are 0-based tile indices (0 = empty)
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@@ -46,30 +45,24 @@ enemies:
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position: {x: 6, y: 5}
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velocity: {x: 18.0, y: 0}
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boundaries:
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x1: 5
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y1: 5
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x2: 10
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y2: 5
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position1: {x: 5, y: 5}
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position2: {x: 10, y: 5}
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color: bright_green
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- animation: tuno.yaml
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position: {x: 21, y: 2}
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velocity: {x: 0, y: 24.0}
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boundaries:
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x1: 21
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y1: 2
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x2: 21
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y2: 13
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position1: {x: 21, y: 2}
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position2: {x: 21, y: 13}
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color: red
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- animation: tuno.yaml
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position: {x: 28, y: 6}
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velocity: {x: 0, y: -24.0}
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boundaries:
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x1: 28
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y1: 2
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x2: 28
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y2: 13
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position1: {x: 28, y: 2}
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position2: {x: 28, y: 13}
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color: magenta
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# Items in this room
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