forked from jaildesigner-jailgames/jaildoctors_dilemma
format de fitxers room
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@@ -1,6 +1,5 @@
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# I DID NOT COPY THIS ONE
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room:
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number: "17"
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name: "I DID NOT COPY THIS ONE"
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bgColor: black
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border: magenta
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@@ -9,16 +8,16 @@ room:
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# Room connections (null for no connection)
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connections:
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up: null
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down: "18"
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left: "49"
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right: "16"
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down: 18.yaml
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left: 49.yaml
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right: 16.yaml
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# Item display colors
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itemColor1: yellow
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itemColor2: red
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# Conveyor belt direction: left (-1), none (0), right (1)
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autoSurface: 0
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autoSurface: none
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# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
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# Values are 0-based tile indices (0 = empty)
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@@ -46,30 +45,24 @@ enemies:
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position: {x: 5, y: 6}
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velocity: {x: 0, y: 24.0}
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boundaries:
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x1: 5
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y1: 4
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x2: 5
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y2: 10
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position1: {x: 5, y: 4}
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position2: {x: 5, y: 10}
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color: green
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- animation: floppy.yaml
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position: {x: 12, y: 3}
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velocity: {x: 0, y: 24.0}
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boundaries:
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x1: 12
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y1: 2
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x2: 12
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y2: 9
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position1: {x: 12, y: 2}
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position2: {x: 12, y: 9}
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color: cyan
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- animation: chip.yaml
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position: {x: 8, y: 13}
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velocity: {x: 24.0, y: 0}
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boundaries:
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x1: 8
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y1: 13
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x2: 18
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y2: 13
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position1: {x: 8, y: 13}
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position2: {x: 18, y: 13}
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color: yellow
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# Items in this room
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