format de fitxers room

This commit is contained in:
2025-11-19 07:59:33 +01:00
parent 932de53609
commit 0a5594b9a8
62 changed files with 641 additions and 1052 deletions

View File

@@ -1,6 +1,5 @@
# PLAY IT AGAIN, SAM
room:
number: "24"
name: "PLAY IT AGAIN, SAM"
bgColor: black
border: bright_yellow
@@ -11,14 +10,14 @@ room:
up: null
down: null
left: null
right: "23"
right: 23.yaml
# Item display colors
itemColor1: yellow
itemColor2: magenta
# Conveyor belt direction: left (-1), none (0), right (1)
autoSurface: 0
autoSurface: none
# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
# Values are 0-based tile indices (0 = empty)
@@ -46,30 +45,24 @@ enemies:
position: {x: 4, y: 2}
velocity: {x: 0, y: 0}
boundaries:
x1: 4
y1: 2
x2: 4
y2: 2
position1: {x: 4, y: 2}
position2: {x: 4, y: 2}
color: white
- animation: shock.yaml
position: {x: 5, y: 11}
velocity: {x: 0, y: 30.0}
boundaries:
x1: 5
y1: 11
x2: 5
y2: 14
position1: {x: 5, y: 11}
position2: {x: 5, y: 14}
color: bright_green
- animation: spider.yaml
position: {x: 25, y: 1}
velocity: {x: 0, y: 30.0}
boundaries:
x1: 25
y1: 1
x2: 25
y2: 10
position1: {x: 25, y: 1}
position2: {x: 25, y: 10}
color: bright_green
# Items in this room