forked from jaildesigner-jailgames/jaildoctors_dilemma
format de fitxers room
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@@ -1,6 +1,5 @@
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# QVOID IS A JAILGAME!
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room:
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number: "30"
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name: "QVOID IS A JAILGAME!"
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bgColor: blue
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border: bright_black
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@@ -11,14 +10,14 @@ room:
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up: null
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down: null
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left: null
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right: "29"
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right: 29.yaml
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# Item display colors
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itemColor1: yellow
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itemColor2: magenta
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# Conveyor belt direction: left (-1), none (0), right (1)
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autoSurface: 0
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autoSurface: none
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# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
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# Values are 0-based tile indices (0 = empty)
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@@ -46,10 +45,8 @@ enemies:
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position: {x: 1, y: 1}
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velocity: {x: 42.0, y: 0}
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boundaries:
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x1: 1
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y1: 1
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x2: 29
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y2: 1
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position1: {x: 1, y: 1}
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position2: {x: 29, y: 1}
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color: white
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flip: true
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@@ -57,10 +54,8 @@ enemies:
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position: {x: 29, y: 1}
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velocity: {x: -42.0, y: 0}
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boundaries:
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x1: 1
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y1: 1
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x2: 29
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y2: 1
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position1: {x: 1, y: 1}
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position2: {x: 29, y: 1}
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color: red
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flip: true
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@@ -68,10 +63,8 @@ enemies:
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position: {x: 6, y: 7}
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velocity: {x: -30.0, y: 0}
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boundaries:
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x1: 1
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y1: 7
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x2: 27
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y2: 7
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position1: {x: 1, y: 7}
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position2: {x: 27, y: 7}
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color: green
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flip: true
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