forked from jaildesigner-jailgames/jaildoctors_dilemma
format de fitxers room
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@@ -1,6 +1,5 @@
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# 256 COLORS
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room:
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number: "31"
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name: "256 COLORS"
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bgColor: black
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border: bright_magenta
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@@ -10,7 +9,7 @@ room:
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connections:
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up: null
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down: null
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left: "28"
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left: 28.yaml
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right: null
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# Item display colors
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@@ -18,7 +17,7 @@ room:
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itemColor2: bright_cyan
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# Conveyor belt direction: left (-1), none (0), right (1)
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autoSurface: -1
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autoSurface: left
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# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
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# Values are 0-based tile indices (0 = empty)
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@@ -46,40 +45,32 @@ enemies:
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position: {x: 13, y: 5}
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velocity: {x: 0, y: 36.0}
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boundaries:
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x1: 13
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y1: 5
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x2: 13
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y2: 13
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position1: {x: 13, y: 5}
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position2: {x: 13, y: 13}
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color: magenta
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- animation: sigmasua.yaml
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position: {x: 24, y: 2}
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velocity: {x: 0, y: 36.0}
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boundaries:
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x1: 24
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y1: 2
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x2: 24
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y2: 9
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position1: {x: 24, y: 2}
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position2: {x: 24, y: 9}
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color: red
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- animation: paco.yaml
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position: {x: 6, y: 2}
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velocity: {x: 0, y: 36.0}
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boundaries:
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x1: 6
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y1: 2
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x2: 6
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y2: 8
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position1: {x: 6, y: 2}
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position2: {x: 6, y: 8}
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color: yellow
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- animation: chip.yaml
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position: {x: 15, y: 9}
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velocity: {x: 36.0, y: 0}
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boundaries:
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x1: 15
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y1: 9
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x2: 23
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y2: 9
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position1: {x: 15, y: 9}
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position2: {x: 23, y: 9}
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color: green
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# Items in this room
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