forked from jaildesigner-jailgames/jaildoctors_dilemma
format de fitxers room
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@@ -1,6 +1,5 @@
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# YOU'LL BELIEVE AROUNDER CAN FLY
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room:
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number: "39"
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name: "YOU'LL BELIEVE AROUNDER CAN FLY"
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bgColor: black
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border: cyan
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@@ -10,15 +9,15 @@ room:
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connections:
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up: null
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down: null
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left: "40"
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right: "38"
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left: 40.yaml
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right: 38.yaml
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# Item display colors
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itemColor1: magenta
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itemColor2: cyan
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# Conveyor belt direction: left (-1), none (0), right (1)
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autoSurface: 0
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autoSurface: none
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# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
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# Values are 0-based tile indices (0 = empty)
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@@ -46,20 +45,16 @@ enemies:
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position: {x: 3, y: 1}
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velocity: {x: 0, y: 0}
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boundaries:
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x1: 3
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y1: 1
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x2: 3
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y2: 1
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position1: {x: 3, y: 1}
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position2: {x: 3, y: 1}
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color: white
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- animation: flying_arounder.yaml
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position: {x: 9, y: 1}
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velocity: {x: 0, y: 42.0}
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boundaries:
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x1: 9
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y1: 1
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x2: 9
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y2: 10
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position1: {x: 9, y: 1}
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position2: {x: 9, y: 10}
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color: white
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flip: true
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@@ -67,10 +62,8 @@ enemies:
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position: {x: 15, y: 0}
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velocity: {x: 0, y: 42.0}
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boundaries:
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x1: 15
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y1: 0
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x2: 15
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y2: 14
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position1: {x: 15, y: 0}
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position2: {x: 15, y: 14}
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color: white
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flip: true
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@@ -78,10 +71,8 @@ enemies:
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position: {x: 22, y: 10}
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velocity: {x: 0, y: 42.0}
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boundaries:
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x1: 22
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y1: 0
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x2: 22
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y2: 14
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position1: {x: 22, y: 0}
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position2: {x: 22, y: 14}
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color: white
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flip: true
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@@ -89,10 +80,8 @@ enemies:
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position: {x: 16, y: 5}
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velocity: {x: 0, y: 42.0}
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boundaries:
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x1: 16
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y1: 0
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x2: 16
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y2: 10
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position1: {x: 16, y: 0}
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position2: {x: 16, y: 10}
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color: white
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flip: true
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