forked from jaildesigner-jailgames/jaildoctors_dilemma
format de fitxers room
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@@ -1,6 +1,5 @@
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# HEAVY DEMONS ON LEGGINS
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room:
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number: "56"
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name: "HEAVY DEMONS ON LEGGINS"
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bgColor: black
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border: black
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@@ -10,15 +9,15 @@ room:
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connections:
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up: null
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down: null
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left: "55"
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right: "57"
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left: 55.yaml
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right: 57.yaml
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# Item display colors
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itemColor1: bright_red
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itemColor2: green
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# Conveyor belt direction: left (-1), none (0), right (1)
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autoSurface: -1
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autoSurface: left
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# Tilemap: 16 rows × 32 columns (256×192 pixels @ 8px/tile)
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# Values are 0-based tile indices (0 = empty)
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@@ -46,20 +45,16 @@ enemies:
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position: {x: 12, y: 3}
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velocity: {x: 0, y: 30.0}
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boundaries:
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x1: 12
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y1: 3
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x2: 12
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y2: 12
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position1: {x: 12, y: 3}
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position2: {x: 12, y: 12}
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color: red
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- animation: demon.yaml
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position: {x: 18, y: 5}
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velocity: {x: 0, y: 30.0}
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boundaries:
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x1: 18
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y1: 3
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x2: 18
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y2: 12
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position1: {x: 18, y: 3}
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position2: {x: 18, y: 12}
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color: red
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# Items in this room
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