forked from jaildesigner-jailgames/jaildoctors_dilemma
Solventat bug amb el punter a ScoreboardData
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@@ -27,7 +27,8 @@ Demo::Demo()
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debug_(Debug::get())
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{
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// Inicia algunas variables
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board_.ini_clock = SDL_GetTicks();
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board_ = std::make_shared<ScoreboardData>();
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board_->ini_clock = SDL_GetTicks();
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rooms_.push_back("04.room");
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rooms_.push_back("54.room");
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rooms_.push_back("20.room");
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@@ -42,19 +43,19 @@ Demo::Demo()
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// Crea los objetos
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ItemTracker::init();
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scoreboard_ = std::make_shared<Scoreboard>(&board_);
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room_ = std::make_shared<Room>(resource_->getRoom(current_room_), &board_.items, false);
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scoreboard_ = std::make_shared<Scoreboard>(board_);
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room_ = std::make_shared<Room>(resource_->getRoom(current_room_), board_);
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text_ = resource_->getText("smb2");
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// Inicializa el resto de variables
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counter_ = 0;
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room_time_ = 400;
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ticks_ = 0;
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board_.lives = 9;
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board_.items = 0;
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board_.rooms = 1;
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board_.jail_is_open = false;
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board_.music = true;
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board_->lives = 9;
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board_->items = 0;
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board_->rooms = 1;
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board_->jail_is_open = false;
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board_->music = true;
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setScoreBoardColor();
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options.section.section = Section::DEMO;
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@@ -188,7 +189,7 @@ bool Demo::changeRoom(std::string file)
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if (asset_->get(file) != "")
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{
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// Crea un objeto habitación a partir del fichero
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room_ = std::make_shared<Room>(resource_->getRoom(file), &board_.items, false);
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room_ = std::make_shared<Room>(resource_->getRoom(file), board_);
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// Pone el color del marcador en función del color del borde de la habitación
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setScoreBoardColor();
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@@ -228,9 +229,9 @@ void Demo::setScoreBoardColor()
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// Si el color es negro lo cambia a blanco
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const Color black_color = stringToColor(options.video.palette, "black");
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board_.color = colorAreEqual(color, black_color) ? stringToColor(options.video.palette, "white") : color;
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board_->color = colorAreEqual(color, black_color) ? stringToColor(options.video.palette, "white") : color;
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// Si el color es negro brillante lo cambia a blanco
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const Color bright_blac_color = stringToColor(options.video.palette, "bright_black");
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board_.color = colorAreEqual(color, bright_blac_color) ? stringToColor(options.video.palette, "white") : color;
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board_->color = colorAreEqual(color, bright_blac_color) ? stringToColor(options.video.palette, "white") : color;
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}
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