forked from jaildesigner-jailgames/jaildoctors_dilemma
Añadida musica al titulo
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BIN
media/music/title.ogg
Normal file
BIN
media/music/title.ogg
Normal file
Binary file not shown.
@@ -186,7 +186,8 @@ bool Director::setFileList()
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asset->add("/media/items/items.png", bitmap);
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asset->add("/media/music/jd.ogg", music);
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asset->add("/media/music/title.ogg", music);
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asset->add("/media/music/game.ogg", music);
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asset->add("/media/sound/item.wav", sound);
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@@ -23,7 +23,7 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input)
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eventHandler = new SDL_Event();
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text = new Text(asset->get("smb2.png"), asset->get("smb2.txt"), renderer);
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debugText = new Text(asset->get("debug.png"), asset->get("debug.txt"), renderer);
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music = JA_LoadMusic(asset->get("jd.ogg").c_str());
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music = JA_LoadMusic(asset->get("game.ogg").c_str());
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// Inicializa variables
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ticks = 0;
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@@ -13,6 +13,7 @@ Title::Title(SDL_Renderer *renderer, Screen *screen, Asset *asset)
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texture = new LTexture(renderer, asset->get("loading_screen2.png"));
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sprite = new Sprite(0, 0, texture->getWidth(), texture->getHeight(), texture, renderer);
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text = new Text(asset->get("smb2.png"), asset->get("smb2.txt"), renderer);
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music = JA_LoadMusic(asset->get("title.ogg").c_str());
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// Inicializa variables
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counter = 0;
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@@ -29,6 +30,7 @@ Title::~Title()
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delete texture;
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delete sprite;
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delete text;
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JA_DeleteMusic(music);
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}
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// Comprueba el manejador de eventos
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@@ -115,8 +117,7 @@ void Title::render()
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// Bucle para el logo del juego
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section_t Title::run()
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{
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// Detiene la música
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JA_StopMusic();
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JA_PlayMusic(music);
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while (section.name == SECTION_PROG_TITLE)
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{
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@@ -124,5 +125,7 @@ section_t Title::run()
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render();
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}
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JA_StopMusic();
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return section;
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}
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@@ -24,6 +24,7 @@ private:
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LTexture *texture; // Textura con los graficos
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Sprite *sprite; // Sprite para manejar la textura
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Text *text; // Objeto para escribir texto en pantalla
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JA_Music music; // Musica del titulo
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int counter; // Contador
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section_t section; // Estado del bucle principal para saber si continua o se sale
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int ticks; // Contador de ticks para ajustar la velocidad del programa
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