forked from jaildesigner-jailgames/jaildoctors_dilemma
Añadida la clase debug
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@@ -43,6 +43,7 @@ Director::Director(std::string path)
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initInput();
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screen = new Screen(window, renderer, options, GAMECANVAS_WIDTH, GAMECANVAS_HEIGHT);
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screen->setBorderColor(borderColor);
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debug = new Debug(renderer, screen, asset);
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}
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Director::~Director()
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@@ -51,6 +52,7 @@ Director::~Director()
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delete asset;
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delete input;
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delete screen;
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delete debug;
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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@@ -251,7 +253,7 @@ void Director::runTitle()
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// Ejecuta la seccion de juego donde se juega
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void Director::runGame()
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{
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game = new Game(renderer, screen, asset, input);
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game = new Game(renderer, screen, asset, input, debug);
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setSection(game->run());
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delete game;
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}
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