forked from jaildesigner-jailgames/jaildoctors_dilemma
Animaciones precacheadas
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@@ -12,7 +12,6 @@ Resource::Resource(SDL_Renderer *renderer, Asset *asset, options_t *options)
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// Carga las texturas de una lista
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void Resource::loadTextures(std::vector<std::string> list)
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{
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std::cout << "** LOAD TEXTURES" << std::endl;
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for (auto l : list)
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{
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texture_t t;
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@@ -20,13 +19,11 @@ void Resource::loadTextures(std::vector<std::string> list)
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t.texture = new Texture(renderer, asset->get(t.name));
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textures.push_back(t);
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}
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std::cout << "** TEXTURES LOADED" << std::endl;
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}
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// Carga las animaciones desde una lista
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void Resource::loadAnimations(std::vector<std::string> list)
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{
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std::cout << "** LOAD ANIMATIONS" << std::endl;
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for (auto l : list)
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{
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animation_t as;
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@@ -34,7 +31,6 @@ void Resource::loadAnimations(std::vector<std::string> list)
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as.animation = new animatedSprite_t(loadAnimationFromFile(getTexture(l+".png"), asset->get(l+".ani")));
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animations.push_back(as);
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}
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std::cout << "** ANIMATIONS LOADED" << std::endl;
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}
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// Recarga las texturas
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