forked from jaildesigner-jailgames/jaildoctors_dilemma
Animaciones precacheadas
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@@ -1,4 +1,5 @@
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#include "game.h"
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#include <iostream>
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// Constructor
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Game::Game(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *asset, options_t *options, Input *input, Debug *debug)
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@@ -30,7 +31,7 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *as
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itemTracker = new ItemTracker();
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roomTracker = new RoomTracker();
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room = new Room(asset->get(currentRoom), renderer, screen, resource, asset, options, itemTracker, &board.items, debug);
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player = new Player(spawnPoint, "player.png", asset->get("player.ani"), renderer, resource, asset, options, input, room, debug);
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player = new Player(spawnPoint, "player.png", "player.ani", renderer, resource, asset, options, input, room, debug);
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eventHandler = new SDL_Event();
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text = new Text("smb2.png", asset->get("smb2.txt"), resource, renderer);
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music = JA_LoadMusic(asset->get("game.ogg").c_str());
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@@ -391,7 +392,7 @@ void Game::killPlayer()
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// Crea la nueva habitación y el nuevo jugador
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room = new Room(asset->get(currentRoom), renderer, screen, resource, asset, options, itemTracker, &board.items, debug);
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player = new Player(spawnPoint, "player.png", asset->get("player.ani"), renderer, resource, asset, options, input, room, debug);
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player = new Player(spawnPoint, "player.png", "player.ani", renderer, resource, asset, options, input, room, debug);
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room->pause();
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player->pause();
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