forked from jaildesigner-jailgames/jaildoctors_dilemma
canvi de pc
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@@ -442,9 +442,6 @@ Room::Room(const std::string &room_path, std::shared_ptr<ScoreboardData> data)
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}
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}
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// Carga los sonidos
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item_sound_ = Resource::get()->getSound("item.wav");
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// Abre la jail para poder entrar
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if (data_->jail_is_open)
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{
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@@ -484,10 +481,47 @@ Room::Room(const std::string &room_path, std::shared_ptr<ScoreboardData> data)
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// Destructor
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Room::~Room()
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{
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// Reclama la memoria utilizada por los objetos
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SDL_DestroyTexture(map_texture_);
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}
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void Room::initializeRoom(const RoomData& room) {
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// Asignar valores a las variables miembro
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number_ = room.number;
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name_ = room.name;
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bg_color_ = room.bg_color;
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border_color_ = room.border_color;
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item_color1_ = room.item_color1.empty() ? "yellow" : room.item_color1;
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item_color2_ = room.item_color2.empty() ? "magenta" : room.item_color2;
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room_top_ = room.room_top;
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room_bottom_ = room.room_bottom;
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room_left_ = room.room_left;
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room_right_ = room.room_right;
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tile_set_file_ = room.tile_set_file;
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tile_map_file_ = room.tile_map_file;
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auto_surface_direction_ = room.auto_surface_direction;
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tile_map_ = Resource::get()->getTileMap(room.tile_map_file);
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texture_ = Resource::get()->getTexture(room.tile_set_file);
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tile_set_width_ = texture_->getWidth() / TILE_SIZE_;
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is_paused_ = false;
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counter_ = 0;
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// Crear los enemigos
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for (auto &enemy_data : room.enemies) {
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enemies_.emplace_back(std::make_shared<Enemy>(enemy_data));
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}
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// Crear los items
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for (auto &item : room.items) {
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const SDL_Point itemPos = {item.x, item.y};
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if (!ItemTracker::get()->hasBeenPicked(room.name, itemPos)) {
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item.color1 = stringToColor(options.video.palette, item_color1_);
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item.color2 = stringToColor(options.video.palette, item_color2_);
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items_.emplace_back(std::make_shared<Item>(item));
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}
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}
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}
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// Devuelve el nombre de la habitación
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std::string Room::getName()
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{
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@@ -797,7 +831,7 @@ bool Room::itemCollision(SDL_Rect &rect)
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{
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ItemTracker::get()->addItem(name_, items_[i]->getPos());
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items_.erase(items_.begin() + i);
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JA_PlaySound(item_sound_);
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JA_PlaySound(Resource::get()->getSound("item.wav"));
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data_->items++;
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options.stats.items = data_->items;
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return true;
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@@ -1218,7 +1252,7 @@ void Room::setAnimatedTiles()
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const int xc = (tile_map_[i] % tile_set_width_) * TILE_SIZE_;
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const int yc = (tile_map_[i] / tile_set_width_) * TILE_SIZE_;
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aTile_t at;
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AnimatedTile at;
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at.sprite = std::make_shared<Sprite>(texture_, x, y, 8, 8);
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at.sprite->setClip(xc, yc, 8, 8);
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at.x_orig = xc;
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