forked from jaildesigner-jailgames/jaildoctors_dilemma
Añadidos enemigos volteados verticalmente
This commit is contained in:
@@ -3,7 +3,7 @@
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<tileset firstgid="1" source="standard.tsx"/>
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<tileset firstgid="1" source="standard.tsx"/>
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<layer id="1" name="Capa de patrones 1" width="32" height="16">
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<layer id="1" name="Capa de patrones 1" width="32" height="16">
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<data encoding="csv">
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<data encoding="csv">
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25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,
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115,118,119,114,115,118,119,114,115,118,119,114,115,118,119,114,115,118,119,114,115,118,119,114,115,118,119,114,115,118,119,114,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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@@ -18,7 +18,7 @@
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25
|
118,119,114,115,118,119,114,115,118,119,114,115,118,119,114,115,118,119,114,115,118,119,114,115,118,119,114,115,118,119,114,115
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</data>
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</data>
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</layer>
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</layer>
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</map>
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</map>
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@@ -7,27 +7,183 @@ roomUp=0
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roomDown=0
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roomDown=0
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roomLeft=37.room
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roomLeft=37.room
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roomRight=35.room
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roomRight=35.room
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itemColor1=green
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itemColor2=red
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[enemy]
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[enemy]
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tileSetFile=diskette.png
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tileSetFile=spark.png
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animation=diskette.ani
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animation=spark.ani
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width=16
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width=8
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height=16
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height=16
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x=2
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x=6
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y=2
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y=13
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vx=0
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vx=0.4
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vy=0
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vy=0
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x1=2
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x1=2
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y1=13
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x2=14
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y2=13
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color=yellow
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[/enemy]
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[enemy]
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tileSetFile=spark.png
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animation=spark.ani
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width=8
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height=16
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x=21
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y=13
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vx=0.4
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vy=0
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x1=17
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y1=13
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x2=29
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y2=13
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color=yellow
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[/enemy]
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[enemy]
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tileSetFile=spark.png
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animation=spark.ani
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width=8
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height=16
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x=2
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y=10
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vx=0.4
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vy=0
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x1=2
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y1=10
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x2=14
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y2=10
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color=yellow
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mirror=true
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[/enemy]
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[enemy]
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tileSetFile=spark.png
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animation=spark.ani
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width=8
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height=16
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x=17
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y=10
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vx=0.4
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vy=0
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x1=17
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y1=10
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x2=29
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y2=10
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color=yellow
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mirror=true
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[/enemy]
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[enemy]
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tileSetFile=shock.png
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animation=shock.ani
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width=8
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height=8
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x=13
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y=2
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vx=0
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vy=0.4
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x1=13
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y1=2
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y1=2
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x2=2
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x2=13
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y2=2
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y2=7
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color=magenta
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color=bright_yellow
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[/enemy]
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[enemy]
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tileSetFile=shock.png
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animation=shock.ani
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width=8
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height=8
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x=10
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y=4
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vx=0
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vy=0.5
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x1=10
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y1=2
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x2=10
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y2=7
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color=bright_yellow
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[/enemy]
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[enemy]
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tileSetFile=shock.png
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animation=shock.ani
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width=8
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height=8
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x=7
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y=6
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vx=0
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vy=0.6
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x1=7
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y1=2
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x2=7
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y2=7
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color=bright_yellow
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[/enemy]
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[enemy]
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tileSetFile=shock.png
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animation=shock.ani
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width=8
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height=8
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x=24
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y=2
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vx=0
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vy=0.4
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x1=24
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y1=2
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x2=24
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y2=7
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color=bright_yellow
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[/enemy]
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[enemy]
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tileSetFile=shock.png
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animation=shock.ani
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width=8
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height=8
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x=21
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y=4
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vx=0
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vy=0.5
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x1=21
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y1=2
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x2=21
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y2=7
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color=bright_yellow
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[/enemy]
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[enemy]
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tileSetFile=shock.png
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animation=shock.ani
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width=8
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height=8
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x=18
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y=6
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vx=0
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vy=0.6
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x1=18
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y1=2
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x2=18
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y2=7
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color=bright_yellow
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[/enemy]
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[/enemy]
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[item]
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[item]
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tileSetFile=items.png
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tileSetFile=items.png
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tile=1
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tile=57
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x=1
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x=3
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y=1
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y=7
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counter=1
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counter=1
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[/item]
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[item]
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tileSetFile=items.png
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tile=57
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x=28
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y=7
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counter=2
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[/item]
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[/item]
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@@ -62,7 +62,7 @@ color=magenta
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tileSetFile=items.png
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tileSetFile=items.png
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tile=54
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tile=54
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x=17
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x=17
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y=2
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y=1
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[/item]
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[/item]
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[item]
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[item]
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@@ -6,12 +6,12 @@
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30,30,30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
30,30,30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
30,30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
30,30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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||||||
30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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||||||
30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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||||||
30,0,0,0,0,0,0,0,0,0,0,323,323,0,0,0,0,323,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
30,0,0,0,0,0,0,0,0,0,0,323,323,0,0,0,0,323,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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||||||
30,0,0,0,0,0,0,0,323,323,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
30,0,0,0,0,0,0,0,323,323,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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||||||
30,0,0,0,0,323,323,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
30,0,0,0,0,323,323,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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||||||
|
30,0,323,323,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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||||||
30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
30,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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||||||
0,0,0,0,0,323,323,323,323,323,0,323,323,323,323,323,0,323,323,323,323,0,395,0,0,0,395,395,395,395,395,395,
|
0,0,323,323,0,323,323,323,323,323,0,323,323,323,323,323,0,323,323,323,323,0,395,0,0,0,395,395,395,395,395,395,
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||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,395,0,0,0,0,0,0,0,0,0,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,395,0,0,0,0,0,0,0,0,0,
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||||||
30,30,30,0,0,0,395,395,395,0,0,0,395,395,0,0,0,0,395,395,395,0,0,0,0,0,0,0,0,0,0,0,
|
30,30,30,0,0,0,395,395,395,0,0,0,395,395,0,0,0,0,395,395,395,0,0,0,0,0,0,0,0,0,0,0,
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@@ -49,6 +49,8 @@ MovingSprite::MovingSprite(float x, float y, int w, int h, float velx, float vel
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// Establece el tipo de volteado
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// Establece el tipo de volteado
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currentFlip = SDL_FLIP_NONE;
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currentFlip = SDL_FLIP_NONE;
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currentFlipH = false;
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currentFlipV = false;
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};
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};
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// Reinicia todas las variables
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// Reinicia todas las variables
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@@ -305,16 +307,56 @@ void MovingSprite::switchRotate()
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rotateAmount *= -1;
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rotateAmount *= -1;
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}
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}
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// Establece el valor de la variable
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// Actualiza el valor de la variable
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void MovingSprite::setFlip(SDL_RendererFlip flip)
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void MovingSprite::updateCurrentFlip()
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{
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{
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currentFlip = flip;
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if (currentFlipH && currentFlipV)
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||||||
|
{
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||||||
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currentFlip = SDL_RendererFlip(SDL_FLIP_HORIZONTAL | SDL_FLIP_VERTICAL);
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||||||
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}
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||||||
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else if (currentFlipH && !currentFlipV)
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||||||
|
{
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||||||
|
currentFlip = SDL_FLIP_HORIZONTAL;
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||||||
|
}
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||||||
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||||||
|
else if (!currentFlipH && currentFlipV)
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||||||
|
{
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||||||
|
currentFlip = SDL_FLIP_VERTICAL;
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||||||
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}
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||||||
|
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||||||
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else if (!currentFlipH && !currentFlipV)
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||||||
|
{
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||||||
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currentFlip = SDL_FLIP_NONE;
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||||||
|
}
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||||||
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}
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||||||
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||||||
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// Establece el valor de la variable
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||||||
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void MovingSprite::setFlipH(bool flip)
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{
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||||||
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currentFlipH = flip;
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||||||
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updateCurrentFlip();
|
||||||
}
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}
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||||||
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||||||
// Gira el sprite horizontalmente
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// Gira el sprite horizontalmente
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||||||
void MovingSprite::flip()
|
void MovingSprite::flipH()
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||||||
{
|
{
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||||||
currentFlip = (currentFlip == SDL_FLIP_HORIZONTAL) ? SDL_FLIP_NONE : SDL_FLIP_HORIZONTAL;
|
currentFlipH = !currentFlipH;
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||||||
|
updateCurrentFlip();
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||||||
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}
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||||||
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||||||
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// Establece el valor de la variable
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||||||
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void MovingSprite::setFlipV(bool flip)
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||||||
|
{
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||||||
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currentFlipV = flip;
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||||||
|
updateCurrentFlip();
|
||||||
|
}
|
||||||
|
|
||||||
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// Voltea el sprite verticalmente
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||||||
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void MovingSprite::flipV()
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||||||
|
{
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||||||
|
currentFlipV = !currentFlipV;
|
||||||
|
updateCurrentFlip();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Obtiene el valor de la variable
|
// Obtiene el valor de la variable
|
||||||
@@ -323,6 +365,18 @@ SDL_RendererFlip MovingSprite::getFlip()
|
|||||||
return currentFlip;
|
return currentFlip;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Obtiene el valor de la variable
|
||||||
|
bool MovingSprite::getFlipH()
|
||||||
|
{
|
||||||
|
return currentFlipH;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Obtiene el valor de la variable
|
||||||
|
bool MovingSprite::getFlipV()
|
||||||
|
{
|
||||||
|
return currentFlipV;
|
||||||
|
}
|
||||||
|
|
||||||
// Devuelve el rectangulo donde está el sprite
|
// Devuelve el rectangulo donde está el sprite
|
||||||
SDL_Rect MovingSprite::getRect()
|
SDL_Rect MovingSprite::getRect()
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -35,6 +35,8 @@ protected:
|
|||||||
double rotateAmount; // Cantidad de grados a girar en cada iteración
|
double rotateAmount; // Cantidad de grados a girar en cada iteración
|
||||||
int counter; // Contador interno
|
int counter; // Contador interno
|
||||||
SDL_RendererFlip currentFlip; // Indica como se voltea el sprite
|
SDL_RendererFlip currentFlip; // Indica como se voltea el sprite
|
||||||
|
bool currentFlipV;
|
||||||
|
bool currentFlipH;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
// Constructor
|
// Constructor
|
||||||
@@ -139,15 +141,30 @@ public:
|
|||||||
// Cambia el sentido de la rotación
|
// Cambia el sentido de la rotación
|
||||||
void switchRotate();
|
void switchRotate();
|
||||||
|
|
||||||
|
// Actualiza el valor de la variable
|
||||||
|
void updateCurrentFlip();
|
||||||
|
|
||||||
// Establece el valor de la variable
|
// Establece el valor de la variable
|
||||||
void setFlip(SDL_RendererFlip flip);
|
void setFlipH(bool flip);
|
||||||
|
|
||||||
// Gira el sprite horizontalmente
|
// Gira el sprite horizontalmente
|
||||||
void flip();
|
void flipH();
|
||||||
|
|
||||||
|
// Establece el valor de la variable
|
||||||
|
void setFlipV(bool flip);
|
||||||
|
|
||||||
|
// Voltea el sprite verticalmente
|
||||||
|
void flipV();
|
||||||
|
|
||||||
// Obtiene el valor de la variable
|
// Obtiene el valor de la variable
|
||||||
SDL_RendererFlip getFlip();
|
SDL_RendererFlip getFlip();
|
||||||
|
|
||||||
|
// Obtiene el valor de la variable
|
||||||
|
bool getFlipH();
|
||||||
|
|
||||||
|
// Obtiene el valor de la variable
|
||||||
|
bool getFlipV();
|
||||||
|
|
||||||
// Devuelve el rectangulo donde está el sprite
|
// Devuelve el rectangulo donde está el sprite
|
||||||
SDL_Rect getRect();
|
SDL_Rect getRect();
|
||||||
|
|
||||||
|
|||||||
@@ -26,9 +26,10 @@ Enemy::Enemy(enemy_t enemy)
|
|||||||
{
|
{
|
||||||
if (enemy.vx < 0.0f)
|
if (enemy.vx < 0.0f)
|
||||||
{
|
{
|
||||||
sprite->setFlip(SDL_FLIP_HORIZONTAL);
|
sprite->setFlipH(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
sprite->setFlipV(mirror);
|
||||||
|
|
||||||
collider = getRect();
|
collider = getRect();
|
||||||
|
|
||||||
@@ -66,7 +67,7 @@ void Enemy::checkPath()
|
|||||||
sprite->setVelX(sprite->getVelX() * (-1));
|
sprite->setVelX(sprite->getVelX() * (-1));
|
||||||
if (doFlip)
|
if (doFlip)
|
||||||
{
|
{
|
||||||
sprite->flip();
|
sprite->flipH();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -75,7 +76,7 @@ void Enemy::checkPath()
|
|||||||
sprite->setVelY(sprite->getVelY() * (-1));
|
sprite->setVelY(sprite->getVelY() * (-1));
|
||||||
if (doFlip)
|
if (doFlip)
|
||||||
{
|
{
|
||||||
sprite->flip();
|
sprite->flipH();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -43,7 +43,7 @@ Player::Player(player_t player)
|
|||||||
sprite->setWidth(8);
|
sprite->setWidth(8);
|
||||||
sprite->setHeight(16);
|
sprite->setHeight(16);
|
||||||
|
|
||||||
sprite->setFlip(player.spawn.flip);
|
sprite->setFlipH(player.spawn.flipH);
|
||||||
sprite->setCurrentAnimation("walk");
|
sprite->setCurrentAnimation("walk");
|
||||||
sprite->animate();
|
sprite->animate();
|
||||||
|
|
||||||
@@ -162,13 +162,13 @@ void Player::checkInput()
|
|||||||
if (input->checkInput(INPUT_LEFT, REPEAT_TRUE))
|
if (input->checkInput(INPUT_LEFT, REPEAT_TRUE))
|
||||||
{
|
{
|
||||||
vx = -0.6f;
|
vx = -0.6f;
|
||||||
sprite->setFlip(SDL_FLIP_HORIZONTAL);
|
sprite->setFlipH(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
else if (input->checkInput(INPUT_RIGHT, REPEAT_TRUE))
|
else if (input->checkInput(INPUT_RIGHT, REPEAT_TRUE))
|
||||||
{
|
{
|
||||||
vx = 0.6f;
|
vx = 0.6f;
|
||||||
sprite->setFlip(SDL_FLIP_NONE);
|
sprite->setFlipH(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
else
|
else
|
||||||
@@ -186,11 +186,11 @@ void Player::checkInput()
|
|||||||
|
|
||||||
if (vx > 0.0f)
|
if (vx > 0.0f)
|
||||||
{
|
{
|
||||||
sprite->setFlip(SDL_FLIP_NONE);
|
sprite->setFlipH(false);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
sprite->setFlip(SDL_FLIP_HORIZONTAL);
|
sprite->setFlipH(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -685,7 +685,7 @@ playerSpawn_t Player::getSpawnParams()
|
|||||||
params.vy = vy;
|
params.vy = vy;
|
||||||
params.jumpIni = jumpIni;
|
params.jumpIni = jumpIni;
|
||||||
params.state = state;
|
params.state = state;
|
||||||
params.flip = sprite->getFlip();
|
params.flipH = sprite->getFlipH();
|
||||||
|
|
||||||
return params;
|
return params;
|
||||||
}
|
}
|
||||||
@@ -694,7 +694,6 @@ playerSpawn_t Player::getSpawnParams()
|
|||||||
void Player::reLoadTexture()
|
void Player::reLoadTexture()
|
||||||
{
|
{
|
||||||
sprite->getTexture()->reLoad();
|
sprite->getTexture()->reLoad();
|
||||||
// texture->reLoad();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Recarga la paleta
|
// Recarga la paleta
|
||||||
|
|||||||
@@ -30,7 +30,7 @@ struct playerSpawn_t
|
|||||||
float vy;
|
float vy;
|
||||||
int jumpIni;
|
int jumpIni;
|
||||||
state_e state;
|
state_e state;
|
||||||
SDL_RendererFlip flip;
|
bool flipH;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct player_t
|
struct player_t
|
||||||
|
|||||||
Reference in New Issue
Block a user