Trabajando en el ending2

This commit is contained in:
2022-11-05 13:12:32 +01:00
parent 4c464e8ded
commit 1bcdadb6c0
24 changed files with 249 additions and 109 deletions

View File

@@ -322,14 +322,14 @@ void Director::loadResources(section_t section)
{
// Texturas
std::vector<std::string> textureList;
// Texto
textureList.push_back("smb2.png");
// Enemigos
textureList.push_back("abad.png");
textureList.push_back("abad_bell.png");
textureList.push_back("amstrad_character_set.png");
textureList.push_back("amstrad_cs.png");
textureList.push_back("arounder_fly.png");
textureList.push_back("arounder_stop.png");
textureList.push_back("arounder_walk.png");
@@ -347,13 +347,13 @@ void Director::loadResources(section_t section)
textureList.push_back("chip.png");
textureList.push_back("code.png");
textureList.push_back("demon.png");
textureList.push_back("dimallas_v.png");
textureList.push_back("heavy.png");
textureList.push_back("dimallas.png");
textureList.push_back("diskette.png");
textureList.push_back("dong.png");
textureList.push_back("heavy.png");
textureList.push_back("jailbattle_alien.png");
textureList.push_back("jailbattle_human.png");
textureList.push_back("guitar.png");
textureList.push_back("jb_alien.png");
textureList.push_back("jb_human.png");
textureList.push_back("jailer.png");
textureList.push_back("jailer2.png");
textureList.push_back("jailer3.png");
@@ -370,9 +370,12 @@ void Director::loadResources(section_t section)
textureList.push_back("tuno.png");
textureList.push_back("tv_panel.png");
textureList.push_back("tv.png");
textureList.push_back("wave_v.png");
textureList.push_back("shock.png");
textureList.push_back("wave.png");
// Player
textureList.push_back("player.png");
resource->loadTextures(textureList);
// Animaciones
@@ -381,7 +384,7 @@ void Director::loadResources(section_t section)
// Enemigos
animationList.push_back("abad.ani");
animationList.push_back("abad_bell.ani");
animationList.push_back("amstrad_character_set.ani");
animationList.push_back("amstrad_cs.ani");
animationList.push_back("arounder_fly.ani");
animationList.push_back("arounder_stop.ani");
animationList.push_back("arounder_walk.ani");
@@ -399,13 +402,13 @@ void Director::loadResources(section_t section)
animationList.push_back("chip.ani");
animationList.push_back("code.ani");
animationList.push_back("demon.ani");
animationList.push_back("dimallas_v.ani");
animationList.push_back("heavy.ani");
animationList.push_back("dimallas.ani");
animationList.push_back("diskette.ani");
animationList.push_back("dong.ani");
animationList.push_back("heavy.ani");
animationList.push_back("jailbattle_alien.ani");
animationList.push_back("jailbattle_human.ani");
animationList.push_back("guitar.ani");
animationList.push_back("jb_alien.ani");
animationList.push_back("jb_human.ani");
animationList.push_back("jailer.ani");
animationList.push_back("jailer2.ani");
animationList.push_back("jailer3.ani");
@@ -422,9 +425,12 @@ void Director::loadResources(section_t section)
animationList.push_back("tuno.ani");
animationList.push_back("tv_panel.ani");
animationList.push_back("tv.ani");
animationList.push_back("wave_v.ani");
animationList.push_back("shock.ani");
animationList.push_back("wave.ani");
// Player
animationList.push_back("player.ani");
resource->loadAnimations(animationList);
// Offsets
@@ -458,7 +464,7 @@ void Director::loadResources(section_t section)
// Enemigos
textureList.push_back("abad.png");
textureList.push_back("abad_bell.png");
textureList.push_back("amstrad_character_set.png");
textureList.push_back("amstrad_cs.png");
textureList.push_back("arounder_fly.png");
textureList.push_back("arounder_stop.png");
textureList.push_back("arounder_walk.png");
@@ -476,13 +482,13 @@ void Director::loadResources(section_t section)
textureList.push_back("chip.png");
textureList.push_back("code.png");
textureList.push_back("demon.png");
textureList.push_back("dimallas_v.png");
textureList.push_back("heavy.png");
textureList.push_back("dimallas.png");
textureList.push_back("diskette.png");
textureList.push_back("dong.png");
textureList.push_back("heavy.png");
textureList.push_back("jailbattle_alien.png");
textureList.push_back("jailbattle_human.png");
textureList.push_back("guitar.png");
textureList.push_back("jb_alien.png");
textureList.push_back("jb_human.png");
textureList.push_back("jailer.png");
textureList.push_back("jailer2.png");
textureList.push_back("jailer3.png");
@@ -499,7 +505,7 @@ void Director::loadResources(section_t section)
textureList.push_back("tuno.png");
textureList.push_back("tv_panel.png");
textureList.push_back("tv.png");
textureList.push_back("wave_v.png");
textureList.push_back("shock.png");
textureList.push_back("wave.png");
// Items
@@ -520,7 +526,7 @@ void Director::loadResources(section_t section)
// Enemigos
animationList.push_back("abad.ani");
animationList.push_back("abad_bell.ani");
animationList.push_back("amstrad_character_set.ani");
animationList.push_back("amstrad_cs.ani");
animationList.push_back("arounder_fly.ani");
animationList.push_back("arounder_stop.ani");
animationList.push_back("arounder_walk.ani");
@@ -538,13 +544,13 @@ void Director::loadResources(section_t section)
animationList.push_back("chip.ani");
animationList.push_back("code.ani");
animationList.push_back("demon.ani");
animationList.push_back("dimallas_v.ani");
animationList.push_back("heavy.ani");
animationList.push_back("dimallas.ani");
animationList.push_back("diskette.ani");
animationList.push_back("dong.ani");
animationList.push_back("heavy.ani");
animationList.push_back("jailbattle_alien.ani");
animationList.push_back("jailbattle_human.ani");
animationList.push_back("guitar.ani");
animationList.push_back("jb_alien.ani");
animationList.push_back("jb_human.ani");
animationList.push_back("jailer.ani");
animationList.push_back("jailer2.ani");
animationList.push_back("jailer3.ani");
@@ -561,7 +567,7 @@ void Director::loadResources(section_t section)
animationList.push_back("tuno.ani");
animationList.push_back("tv_panel.ani");
animationList.push_back("tv.ani");
animationList.push_back("wave_v.ani");
animationList.push_back("shock.ani");
animationList.push_back("wave.ani");
resource->loadAnimations(animationList);
@@ -1073,8 +1079,8 @@ bool Director::setFileList()
asset->add("/data/enemies/abad_bell.png", t_bitmap);
asset->add("/data/enemies/abad.ani", t_data);
asset->add("/data/enemies/abad.png", t_bitmap);
asset->add("/data/enemies/amstrad_character_set.ani", t_data);
asset->add("/data/enemies/amstrad_character_set.png", t_bitmap);
asset->add("/data/enemies/amstrad_cs.ani", t_data);
asset->add("/data/enemies/amstrad_cs.png", t_bitmap);
asset->add("/data/enemies/arounder_fly.ani", t_data);
asset->add("/data/enemies/arounder_fly.png", t_bitmap);
asset->add("/data/enemies/arounder_stop.ani", t_data);
@@ -1109,20 +1115,20 @@ bool Director::setFileList()
asset->add("/data/enemies/code.png", t_bitmap);
asset->add("/data/enemies/demon.ani", t_data);
asset->add("/data/enemies/demon.png", t_bitmap);
asset->add("/data/enemies/dimallas_v.ani", t_data);
asset->add("/data/enemies/dimallas_v.png", t_bitmap);
asset->add("/data/enemies/heavy.ani", t_data);
asset->add("/data/enemies/heavy.png", t_bitmap);
asset->add("/data/enemies/dimallas.ani", t_data);
asset->add("/data/enemies/dimallas.png", t_bitmap);
asset->add("/data/enemies/diskette.ani", t_data);
asset->add("/data/enemies/diskette.png", t_bitmap);
asset->add("/data/enemies/dong.ani", t_data);
asset->add("/data/enemies/dong.png", t_bitmap);
asset->add("/data/enemies/heavy.ani", t_data);
asset->add("/data/enemies/heavy.png", t_bitmap);
asset->add("/data/enemies/jailbattle_alien.ani", t_data);
asset->add("/data/enemies/jailbattle_alien.png", t_bitmap);
asset->add("/data/enemies/jailbattle_human.ani", t_data);
asset->add("/data/enemies/jailbattle_human.png", t_bitmap);
asset->add("/data/enemies/guitar.ani", t_data);
asset->add("/data/enemies/guitar.png", t_bitmap);
asset->add("/data/enemies/jb_alien.ani", t_data);
asset->add("/data/enemies/jb_alien.png", t_bitmap);
asset->add("/data/enemies/jb_human.ani", t_data);
asset->add("/data/enemies/jb_human.png", t_bitmap);
asset->add("/data/enemies/jailer.ani", t_data);
asset->add("/data/enemies/jailer.png", t_bitmap);
asset->add("/data/enemies/jailer2.ani", t_data);
@@ -1155,8 +1161,8 @@ bool Director::setFileList()
asset->add("/data/enemies/tv_panel.png", t_bitmap);
asset->add("/data/enemies/tv.ani", t_data);
asset->add("/data/enemies/tv.png", t_bitmap);
asset->add("/data/enemies/wave_v.ani", t_data);
asset->add("/data/enemies/wave_v.png", t_bitmap);
asset->add("/data/enemies/shock.ani", t_data);
asset->add("/data/enemies/shock.png", t_bitmap);
asset->add("/data/enemies/wave.ani", t_data);
asset->add("/data/enemies/wave.png", t_bitmap);