forked from jaildesigner-jailgames/jaildoctors_dilemma
merdes varies
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@@ -13,7 +13,6 @@
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#include "core/rendering/text.hpp" // Para Text, TEXT_CENTER, TEXT_COLOR
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#include "core/resources/asset.hpp" // Para Asset
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#include "core/resources/resource.hpp" // Para ResourceRoom, Resource
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#include "core/system/debug.hpp" // Para Debug
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#include "core/system/global_events.hpp" // Para check
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#include "game/gameplay/cheevos.hpp" // Para Cheevos
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#include "game/gameplay/item_tracker.hpp" // Para ItemTracker
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@@ -27,6 +26,10 @@
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#include "utils/defines.hpp" // Para TILE_SIZE, PLAY_AREA_HEIGHT, RoomBorder::BOTTOM
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#include "utils/utils.hpp" // Para PaletteColor, stringToColor
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#ifdef _DEBUG
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#include "core/system/debug.hpp" // Para Debug
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#endif
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// Constructor
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Game::Game(Mode mode)
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: board_(std::make_shared<ScoreboardData>(0, 9, 0, true, 0, SDL_GetTicks(), Options::cheats.jail_is_open == Options::Cheat::State::ENABLED)),
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@@ -42,10 +45,6 @@ Game::Game(Mode mode)
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spawn_data_(Player::SpawnData(25 * TILE_SIZE, 13 * TILE_SIZE, 0, 0, 0, Player::State::STANDING, SDL_FLIP_HORIZONTAL))
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#endif
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{
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#ifdef _DEBUG
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Debug::get()->setEnabled(false);
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#endif
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// Crea objetos e inicializa variables
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ItemTracker::init();
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demoInit();
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