forked from jaildesigner-jailgames/jaildoctors_dilemma
Eliminado el procedimiento loadTextureFromFile() de utils.h
This commit is contained in:
@@ -11,11 +11,9 @@ Item::Item(item_t item)
|
||||
|
||||
// Crea objetos
|
||||
texture = new LTexture();
|
||||
texture->loadFromFile(asset->get(item.tileset), renderer);
|
||||
sprite = new Sprite(item.x, item.y, 8, 8, texture, renderer);
|
||||
|
||||
// Carga la textura
|
||||
loadTextureFromFile(texture, asset->get(item.tileset), renderer);
|
||||
|
||||
// Inicia variables
|
||||
sprite->setSpriteClip(item.tile * 8, 0, 8, 8);
|
||||
collider = sprite->getRect();
|
||||
|
||||
Reference in New Issue
Block a user