forked from jaildesigner-jailgames/jaildoctors_dilemma
Eliminado el procedimiento loadTextureFromFile() de utils.h
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@@ -14,7 +14,7 @@ Player::Player(player_t ini, std::string tileset, std::string animation, SDL_Ren
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// Crea objetos
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texture = new LTexture();
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loadTextureFromFile(texture, asset->get(tileset), renderer);
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texture->loadFromFile(asset->get(tileset), renderer);
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sprite = new AnimatedSprite(texture, renderer, animation);
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// Inicializa variables
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@@ -289,4 +289,10 @@ player_t Player::getSpawnParams()
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params.flip = sprite->getFlip();
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return params;
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}
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// Recarga la textura
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void Player::reLoadTexture()
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{
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//texture->loadFromFile(asset->get(tileset), renderer);
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}
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