Eliminado el procedimiento loadTextureFromFile() de utils.h

This commit is contained in:
2022-09-01 18:59:18 +02:00
parent 4433cc6943
commit 203391da2d
10 changed files with 15 additions and 27 deletions

View File

@@ -14,7 +14,7 @@ Player::Player(player_t ini, std::string tileset, std::string animation, SDL_Ren
// Crea objetos
texture = new LTexture();
loadTextureFromFile(texture, asset->get(tileset), renderer);
texture->loadFromFile(asset->get(tileset), renderer);
sprite = new AnimatedSprite(texture, renderer, animation);
// Inicializa variables
@@ -289,4 +289,10 @@ player_t Player::getSpawnParams()
params.flip = sprite->getFlip();
return params;
}
// Recarga la textura
void Player::reLoadTexture()
{
//texture->loadFromFile(asset->get(tileset), renderer);
}