forked from jaildesigner-jailgames/jaildoctors_dilemma
Eliminado el procedimiento loadTextureFromFile() de utils.h
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@@ -15,7 +15,7 @@ Room::Room(std::string file_path, SDL_Renderer *renderer, Asset *asset, ItemTrac
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// Crea los objetos
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texture = new LTexture();
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load(file_path);
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loadTextureFromFile(texture, asset->get(tileset), renderer);
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texture->loadFromFile(asset->get(tileset), renderer);
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itemSound = JA_LoadSound(asset->get("item.wav").c_str());
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// Crea la textura para el mapa de tiles de la habitación
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