forked from jaildesigner-jailgames/jaildoctors_dilemma
Pantalla de game over completada (faltaria añadir un sonido o musica)
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@@ -13,6 +13,8 @@ GameOver::GameOver(SDL_Renderer *renderer, Screen *screen, Resource *resource, A
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// Reserva memoria para los punteros a objetos
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eventHandler = new SDL_Event();
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text = new Text(resource->getOffset("smb2.txt"), resource->getTexture("smb2.png"), renderer);
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playerSprite = new AnimatedSprite(renderer, resource->getAnimation("player_game_over.ani"));
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tvSprite = new AnimatedSprite(renderer, resource->getAnimation("tv.ani"));
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// Inicializa variables
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counter = 0;
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@@ -20,9 +22,13 @@ GameOver::GameOver(SDL_Renderer *renderer, Screen *screen, Resource *resource, A
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section.subsection = 0;
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ticks = 0;
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ticksSpeed = 15;
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endSection = 300;
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iniFade = 210;
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fadeLenght = 30;
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endSection = 350;
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iniFade = 260;
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fadeLenght = 20;
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playerSprite->setPosX(GAMECANVAS_CENTER_X + 10);
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playerSprite->setPosY(GAMECANVAS_CENTER_Y + 10);
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tvSprite->setPosX(GAMECANVAS_CENTER_X - tvSprite->getAnimationClip(0, 0).w - 10);
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tvSprite->setPosY(GAMECANVAS_CENTER_Y + 10);
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// Inicializa el vector de colores
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const std::vector<std::string> colorList = {"white", "yellow", "cyan", "green", "magenta", "red", "blue", "black"};
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@@ -39,6 +45,8 @@ GameOver::~GameOver()
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// Libera la memoria de los objetos
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delete eventHandler;
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delete text;
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delete playerSprite;
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delete tvSprite;
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}
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// Actualiza el objeto
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@@ -56,11 +64,18 @@ void GameOver::update()
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// Actualiza el color usado para renderizar los textos e imagenes
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updateColor();
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// Actualiza los dos sprites
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playerSprite->update();
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tvSprite->update();
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// Actualiza el contador
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counter++;
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// Comprueba si ha terminado la sección
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if (counter == endSection)
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{
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section.name = SECTION_PROG_TITLE;
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section.name = SECTION_PROG_LOGO;
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section.subsection = SUBSECTION_LOGO_TO_TITLE;
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}
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}
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}
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@@ -75,9 +90,12 @@ void GameOver::render()
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screen->clean();
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// Escribe el texto de GAME OVER
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text->writeDX(TXT_CENTER | TXT_COLOR, GAMECANVAS_CENTER_X, GAMECANVAS_CENTER_Y, "G A M E O V E R", 1, color);
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text->writeDX(TXT_CENTER | TXT_COLOR, GAMECANVAS_CENTER_X, GAMECANVAS_CENTER_Y - 20, "G A M E O V E R", 1, color);
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text->write(0, 0, std::to_string(counter));
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// Dibuja los sprites
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renderSprites();
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// text->write(0, 0, std::to_string(counter));
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// Vuelca el contenido del renderizador en pantalla
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screen->blit();
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@@ -167,4 +185,14 @@ void GameOver::updateColor()
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const float step = std::min(std::max(counter, iniFade) - iniFade, fadeLenght) / (float)fadeLenght;
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const int index = (colors.size() - 1) * step;
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color = colors.at(index);
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}
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// Dibuja los sprites
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void GameOver::renderSprites()
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{
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playerSprite->getTexture()->setColor(color.r, color.g, color.b);
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playerSprite->render();
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tvSprite->getTexture()->setColor(color.r, color.g, color.b);
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tvSprite->render();
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}
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