migrats els fitxers .room i .tmx a .yaml unificats

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# External Dependencies
This directory contains third-party libraries used by JailDoctor's Dilemma.
## Current Dependencies
| Library | Version | Type | Purpose |
|---------|---------|------|---------|
| **jail_audio** | Custom | Source (.cpp/.h) | Audio playback engine (OGG/WAV) |
| **stb_image** | v2.x | Header-only | Image loading (PNG, GIF) |
| **stb_vorbis** | v1.x | Header-only | OGG Vorbis audio decoding |
| **json** | nlohmann/json | Header-only | JSON parsing (if needed) |
| **yaml-cpp** | v0.8.0 | Source library | YAML parsing for room files |
## Structure
```
external/
├── jail_audio.cpp # Custom audio library implementation
├── jail_audio.h # C interface for jail_audio
├── stb_image.h # STB image loader (header-only)
├── stb_vorbis.h # STB Vorbis decoder (header-only)
├── json.hpp # nlohmann JSON library (header-only)
└── yaml-cpp/ # YAML parser library
├── include/ # Public headers
│ └── yaml-cpp/
├── src/ # Source files (.cpp)
└── CMakeLists.txt # Build configuration
```
## Why Dependencies Are Here
All dependencies are kept in `source/external/` for several reasons:
1. **Build System Independence** - Can compile with CMake, Make, or other build systems
2. **Offline Builds** - No internet required during compilation
3. **Version Control** - Exact versions committed to repository
4. **Portability** - Works on any platform without external package managers
5. **Consistency** - All team members use identical library versions
## Using With Different Build Systems
### CMake (Recommended)
```cmake
# yaml-cpp
add_subdirectory(source/external/yaml-cpp)
target_link_libraries(${PROJECT_NAME} PRIVATE yaml-cpp::yaml-cpp)
# Include path
target_include_directories(${PROJECT_NAME} PUBLIC "${CMAKE_SOURCE_DIR}/source")
```
### Makefile
See `Makefile.example` in the project root for a complete example.
```makefile
CXXFLAGS = -I./source -I./source/external/yaml-cpp/include
# Compile yaml-cpp sources and link
```
### Manual Compilation
```bash
# Compile yaml-cpp sources
g++ -c source/external/yaml-cpp/src/*.cpp -I./source/external/yaml-cpp/include
# Link with your project
g++ *.o -o game -lSDL3
```
## Adding New Dependencies
### Header-Only Libraries
1. Download the header file(s)
2. Place in `source/external/`
3. Include in code: `#include "external/library.h"`
### Source Libraries
1. Create subdirectory: `source/external/library-name/`
2. Place headers in `library-name/include/`
3. Place sources in `library-name/src/`
4. Update CMakeLists.txt:
```cmake
add_subdirectory(source/external/library-name)
```
## Updating Dependencies
### yaml-cpp
To update yaml-cpp to a newer version:
```bash
cd source/external
rm -rf yaml-cpp
git clone https://github.com/jbeder/yaml-cpp.git
cd yaml-cpp
git checkout <version-tag> # e.g., 0.8.0
rm -rf .git # Remove git history to reduce size
```
### STB Libraries
Download latest from: https://github.com/nothings/stb
```bash
cd source/external
curl -O https://raw.githubusercontent.com/nothings/stb/master/stb_image.h
curl -O https://raw.githubusercontent.com/nothings/stb/master/stb_vorbis.c
```
## License Information
Each library has its own license:
- **jail_audio** - Custom (see source files)
- **stb libraries** - Public Domain / MIT
- **nlohmann/json** - MIT License
- **yaml-cpp** - MIT License
See individual library directories/files for full license texts.
## Notes
- All dependencies are compatible with C++20
- Header-only libraries require no compilation
- Source libraries (yaml-cpp, jail_audio) are compiled as part of the main build
- Keep dependencies minimal to reduce build times and binary size