forked from jaildesigner-jailgames/jaildoctors_dilemma
i per fi ja comença a tornar tot a la normalitat
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@@ -32,7 +32,7 @@ private:
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SDL_Texture *border_texture_; // Textura donde se dibuja el borde del juego
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std::shared_ptr<Surface> game_surface_; // Surface principal para manejar game_surface_data_
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std::shared_ptr<Surface> border_surface_; // Surface para pintar el el borde de la pantalla
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std::shared_ptr<std::shared_ptr<Surface>> renderer_surface_;
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std::shared_ptr<std::shared_ptr<Surface>> renderer_surface_; // Puntero a la Surface que actua
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// Variables
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int window_width_; // Ancho de la pantalla o ventana
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