forked from jaildesigner-jailgames/jaildoctors_dilemma
Afegida barra de progres en la càrrega de recursos
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@@ -1,12 +1,12 @@
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#pragma once
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#include <SDL2/SDL_blendmode.h> // for SDL_BlendMode
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#include <SDL2/SDL_rect.h> // for SDL_Rect
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#include <SDL2/SDL_render.h> // for SDL_Renderer, SDL_Texture
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#include <SDL2/SDL_stdinc.h> // for Uint32
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#include <SDL2/SDL_video.h> // for SDL_Window
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#include <vector> // for vector
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#include "utils.h" // for Color
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#include <SDL2/SDL_blendmode.h> // for SDL_BlendMode
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#include <SDL2/SDL_rect.h> // for SDL_Rect
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#include <SDL2/SDL_render.h> // for SDL_Renderer, SDL_Texture
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#include <SDL2/SDL_stdinc.h> // for Uint32
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#include <SDL2/SDL_video.h> // for SDL_Window
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#include <vector> // for vector
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#include "utils.h" // for Color
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// Tipos de filtro
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enum class ScreenFilter : Uint32
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@@ -100,6 +100,7 @@ public:
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// Vuelca el contenido del renderizador en pantalla
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void render();
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void renderWithoutNotifier();
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// Actualiza la lógica de la clase
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void update();
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