forked from jaildesigner-jailgames/jaildoctors_dilemma
Ya se dibuja correctamente el gif en la pantalla
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@@ -40,9 +40,9 @@ Title::Title(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *
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SDL_SetTextureBlendMode(bgTexture, SDL_BLENDMODE_BLEND);
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// Carga la surface con los gráficos de la pantalla de carga
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pInit(renderer, 256, 192);
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loading_screen = pLoadSurface("data/title/loading_screen_color.gif");
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pLoadPal("data/title/loading_screen_color.gif");
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pInit(renderer, 256, 128);
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loading_screen = pLoadSurface(asset->get("loading_screen_color.gif").c_str());
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pLoadPal(asset->get("loading_screen_color.gif").c_str());
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pSetSource(loading_screen);
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// Inicializa variables
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@@ -281,7 +281,7 @@ void Title::update()
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switch (state)
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{
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case show_loading_screen:
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if (counter == 500)
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if (counter == 2000)
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{
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counter = 0;
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state = show_menu;
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@@ -326,7 +326,8 @@ void Title::render()
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SDL_RenderCopy(renderer, bgTexture, nullptr, nullptr);
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// Dibuja la pantalla de carga
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pBlit(0, 0, 0, 0, 256, 192);
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pCls(4);
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pBlit(0, 0, 0, 0, 256, 128);
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pFlip(renderer);
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break;
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