forked from jaildesigner-jailgames/jaildoctors_dilemma
Añadida Tu peor pesadilla a la pantalla de Game Over
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@@ -28,9 +28,9 @@ GameOver::GameOver(SDL_Renderer *renderer, Screen *screen, Resource *resource, A
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iniFade = 310;
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fadeLenght = 20;
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playerSprite->setPosX(GAMECANVAS_CENTER_X + 10);
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playerSprite->setPosY(GAMECANVAS_CENTER_Y - 10);
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playerSprite->setPosY(30);
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tvSprite->setPosX(GAMECANVAS_CENTER_X - tvSprite->getAnimationClip(0, 0).w - 10);
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tvSprite->setPosY(GAMECANVAS_CENTER_Y - 10);
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tvSprite->setPosY(30);
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// Inicializa el vector de colores
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const std::vector<std::string> colorList = {"white", "yellow", "cyan", "green", "magenta", "red", "blue", "black"};
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@@ -82,6 +82,8 @@ void GameOver::update()
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// Dibuja el final en pantalla
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void GameOver::render()
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{
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const int y = 32;
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// Prepara para empezar a dibujar en la textura de juego
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screen->start();
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@@ -89,16 +91,22 @@ void GameOver::render()
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screen->clean();
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// Escribe el texto de GAME OVER
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text->writeDX(TXT_CENTER | TXT_COLOR, GAMECANVAS_CENTER_X, GAMECANVAS_CENTER_Y - 40, "G A M E O V E R", 1, color);
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text->writeDX(TXT_CENTER | TXT_COLOR, GAMECANVAS_CENTER_X, y, "G A M E O V E R", 1, color);
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// Dibuja los sprites
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playerSprite->setPosY(y + 30);
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tvSprite->setPosY(y + 30);
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renderSprites();
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// Escribe el texto con las habitaciones y los items
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const std::string itemsTxt = std::to_string(options->items / 100) + std::to_string((options->items % 100) / 10) + std::to_string(options->items % 10);
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const std::string roomsTxt = std::to_string(options->rooms / 100) + std::to_string((options->rooms % 100) / 10) + std::to_string(options->rooms % 10);
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text->writeDX(TXT_CENTER | TXT_COLOR, GAMECANVAS_CENTER_X, GAMECANVAS_CENTER_Y + 40, "ITEMS: " + itemsTxt, 1, color);
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text->writeDX(TXT_CENTER | TXT_COLOR, GAMECANVAS_CENTER_X, GAMECANVAS_CENTER_Y + 55, "ROOMS: " + roomsTxt, 1, color);
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const std::string itemsTxt = std::to_string(options->stats.items / 100) + std::to_string((options->stats.items % 100) / 10) + std::to_string(options->stats.items % 10);
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const std::string roomsTxt = std::to_string(options->stats.rooms / 100) + std::to_string((options->stats.rooms % 100) / 10) + std::to_string(options->stats.rooms % 10);
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text->writeDX(TXT_CENTER | TXT_COLOR, GAMECANVAS_CENTER_X, y + 80, "ITEMS: " + itemsTxt, 1, color);
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text->writeDX(TXT_CENTER | TXT_COLOR, GAMECANVAS_CENTER_X, y + 90, "ROOMS: " + roomsTxt, 1, color);
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// Escribe el texto con "Tu peor pesadilla"
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text->writeDX(TXT_CENTER | TXT_COLOR, GAMECANVAS_CENTER_X, y + 110, "YOUR WORST NIGHTMARE IS", 1, color);
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text->writeDX(TXT_CENTER | TXT_COLOR, GAMECANVAS_CENTER_X, y + 120, options->stats.worstNightmare, 1, color);
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// Vuelca el contenido del renderizador en pantalla
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screen->blit();
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