forked from jaildesigner-jailgames/jaildoctors_dilemma
Trabajando con los tiles que matan
This commit is contained in:
@@ -23,6 +23,9 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input, D
|
||||
|
||||
// currentRoom = "06.room";
|
||||
// spawnPoint = {14 * 8, 9 * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};
|
||||
|
||||
currentRoom = "04.room";
|
||||
spawnPoint = {9 * 8, 11 * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};
|
||||
// ****
|
||||
|
||||
// Crea los objetos
|
||||
|
||||
Reference in New Issue
Block a user