forked from jaildesigner-jailgames/jaildoctors_dilemma
treballant en postfx
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@@ -106,6 +106,9 @@ class Surface {
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auto fadePalette() -> bool;
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auto fadeSubPalette(Uint32 delay = 0) -> bool;
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// Vuelca los píxeles como ARGB8888 a un buffer externo (sin SDL_Texture)
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void toARGBBuffer(Uint32* buffer) const;
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// Pone un pixel en la SurfaceData
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void putPixel(int x, int y, Uint8 color);
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