forked from jaildesigner-jailgames/jaildoctors_dilemma
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@@ -89,7 +89,7 @@ class Input {
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std::string path;
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std::unordered_map<Action, ButtonState> bindings;
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Gamepad(SDL_Gamepad* gamepad)
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explicit Gamepad(SDL_Gamepad* gamepad)
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: pad(gamepad),
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instance_id(SDL_GetJoystickID(SDL_GetGamepadJoystick(gamepad))),
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name(std::string(SDL_GetGamepadName(gamepad))),
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