forked from jaildesigner-jailgames/jaildoctors_dilemma
Quitados todos los printf menos uno
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@@ -990,8 +990,7 @@ void Director::setSection(section_t section)
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// Ejecuta la seccion de juego con el logo
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void Director::runLogo()
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{
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std::cout << std::endl
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<< "* SECTION: LOGO" << std::endl;
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std::cout << "\n* SECTION: LOGO" << std::endl;
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loadResources(section);
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logo = new Logo(renderer, screen, resource, asset, options, section.subsection);
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setSection(logo->run());
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@@ -1002,8 +1001,7 @@ void Director::runLogo()
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// Ejecuta la seccion de juego de la introducción
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void Director::runIntro()
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{
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std::cout << std::endl
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<< "* SECTION: INTRO" << std::endl;
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std::cout << "\n* SECTION: INTRO" << std::endl;
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loadResources(section);
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intro = new Intro(renderer, screen, resource, asset, options);
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setSection(intro->run());
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@@ -1014,8 +1012,7 @@ void Director::runIntro()
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// Ejecuta la seccion de juego con el titulo y los menus
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void Director::runTitle()
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{
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std::cout << std::endl
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<< "* SECTION: TITLE" << std::endl;
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std::cout << "\n* SECTION: TITLE" << std::endl;
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if ((JA_GetMusicState() == JA_MUSIC_INVALID) || (JA_GetMusicState() == JA_MUSIC_STOPPED))
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{
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JA_PlayMusic(music);
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@@ -1030,8 +1027,7 @@ void Director::runTitle()
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// Ejecuta la seccion de los creditos del juego
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void Director::runCredits()
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{
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std::cout << std::endl
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<< "* SECTION: CREDITS" << std::endl;
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std::cout << "\n* SECTION: CREDITS" << std::endl;
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loadResources(section);
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credits = new Credits(renderer, screen, resource, asset, options);
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setSection(credits->run());
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@@ -1042,8 +1038,7 @@ void Director::runCredits()
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// Ejecuta la seccion de la demo, donde se ven pantallas del juego
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void Director::runDemo()
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{
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std::cout << std::endl
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<< "* SECTION: DEMO" << std::endl;
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std::cout << "\n* SECTION: DEMO" << std::endl;
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loadResources(section);
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demo = new Demo(renderer, screen, resource, asset, options, debug);
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setSection(demo->run());
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@@ -1054,8 +1049,7 @@ void Director::runDemo()
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// Ejecuta la seccion de juego donde se juega
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void Director::runGame()
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{
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std::cout << std::endl
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<< "* SECTION: GAME" << std::endl;
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std::cout << "\n* SECTION: GAME" << std::endl;
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JA_StopMusic();
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loadResources(section);
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game = new Game(renderer, screen, resource, asset, options, input, debug);
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