forked from jaildesigner-jailgames/jaildoctors_dilemma
Quitados todos los printf menos uno
This commit is contained in:
@@ -73,7 +73,7 @@ animatedSprite_t loadAnimationFromFile(Texture *texture, std::string filePath)
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else
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{
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printf("Warning: file %s, unknown parameter \"%s\"\n", filename.c_str(), line.substr(0, pos).c_str());
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std::cout << "Warning: file " << filename.c_str() << "\n, unknown parameter \"" << line.substr(0, pos).c_str() << "\"" << std::endl;
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}
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}
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} while (line != "[/animation]");
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@@ -108,7 +108,7 @@ animatedSprite_t loadAnimationFromFile(Texture *texture, std::string filePath)
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else
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{
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printf("Warning: file %s, unknown parameter \"%s\"\n", filename.c_str(), line.substr(0, pos).c_str());
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std::cout << "Warning: file " << filename.c_str() << "\n, unknown parameter \"" << line.substr(0, pos).c_str() << "\"" << std::endl;
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}
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// Normaliza valores
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@@ -133,11 +133,11 @@ animatedSprite_t loadAnimationFromFile(Texture *texture, std::string filePath)
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// El fichero no se puede abrir
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else
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{
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printf("Warning: Unable to open %s file\n", filename.c_str());
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std::cout << "Warning: Unable to open " << filename.c_str() << " file" << std::endl;
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}
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// Pone un valor por defecto
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//setRect({0, 0, frameWidth, frameHeight});
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// setRect({0, 0, frameWidth, frameHeight});
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return as;
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}
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@@ -212,7 +212,7 @@ int AnimatedSprite::getIndex(std::string name)
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}
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}
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printf("** Warning: could not find \"%s\" animation\n", name.c_str());
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std::cout << "** Warning: could not find \"" << name.c_str() << "\" animation" << std::endl;
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return -1;
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}
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@@ -409,7 +409,7 @@ animatedSprite_t AnimatedSprite::loadFromFile(std::string filePath)
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else
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{
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printf("Warning: file %s, unknown parameter \"%s\"\n", filename.c_str(), line.substr(0, pos).c_str());
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std::cout << "Warning: file " << filename.c_str() << "\n, unknown parameter \"" << line.substr(0, pos).c_str() << "\"" << std::endl;
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}
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}
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} while (line != "[/animation]");
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@@ -445,7 +445,7 @@ animatedSprite_t AnimatedSprite::loadFromFile(std::string filePath)
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else
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{
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printf("Warning: file %s, unknown parameter \"%s\"\n", filename.c_str(), line.substr(0, pos).c_str());
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std::cout << "Warning: file " << filename.c_str() << "\n, unknown parameter \"" << line.substr(0, pos).c_str() << "\"" << std::endl;
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}
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// Normaliza valores
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@@ -470,7 +470,7 @@ animatedSprite_t AnimatedSprite::loadFromFile(std::string filePath)
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// El fichero no se puede abrir
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else
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{
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printf("Warning: Unable to open %s file\n", filename.c_str());
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std::cout << "Warning: Unable to open " << filename.c_str() << " file" << std::endl;
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}
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// Pone un valor por defecto
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@@ -1,4 +1,5 @@
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#include "asset.h"
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#include <iostream>
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// Constructor
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Asset::Asset(std::string path)
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@@ -31,7 +32,7 @@ std::string Asset::get(std::string text)
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}
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}
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printf("Warning: file %s not found\n", text.c_str());
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std::cout << "Warning: file " << text.c_str() << " not found" << std::endl;
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return "";
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}
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@@ -40,7 +41,7 @@ bool Asset::check()
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{
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bool success = true;
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printf("\n** Checking files.\n");
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std::cout << "\n** Checking files." << std::endl;
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// Comprueba la lista de ficheros clasificandolos por tipo
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for (int type = 0; type < t_maxAssetType; ++type)
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@@ -59,7 +60,7 @@ bool Asset::check()
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// Si hay ficheros de ese tipo, comprueba si existen
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if (any)
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{
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printf("\n>> %s FILES\n", getTypeName(type).c_str());
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std::cout << "\n>> " << getTypeName(type).c_str() << " FILES" << std::endl;
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for (auto f : fileList)
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{
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@@ -74,11 +75,13 @@ bool Asset::check()
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// Resultado
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if (success)
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{
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printf("\n** All files OK.\n\n");
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std::cout << "\n** All files OK.\n"
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<< std::endl;
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}
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else
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{
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printf("\n** A file is missing. Exiting.\n\n");
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std::cout << "\n** A file is missing. Exiting.\n"
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<< std::endl;
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}
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return success;
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@@ -107,7 +107,7 @@ bool Menu::load(std::string file_path)
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if (file.good())
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{
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// Procesa el fichero linea a linea
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printf("Reading file %s\n", filename.c_str());
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std::cout << "Reading file " << filename.c_str() << std::endl;
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while (std::getline(file, line))
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{
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if (line == "[item]")
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@@ -130,7 +130,7 @@ bool Menu::load(std::string file_path)
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// Procesa las dos subcadenas
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if (!setItem(&item, line.substr(0, pos), line.substr(pos + 1, line.length())))
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{
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printf("Warning: file %s\n, unknown parameter \"%s\"\n", filename.c_str(), line.substr(0, pos).c_str());
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std::cout << "Warning: file " << filename.c_str() << "\n, unknown parameter \"" << line.substr(0, pos).c_str() << "\"" << std::endl;
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success = false;
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}
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@@ -147,7 +147,7 @@ bool Menu::load(std::string file_path)
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// Procesa las dos subcadenas
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if (!setVars(line.substr(0, pos), line.substr(pos + 1, line.length())))
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{
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printf("Warning: file %s, unknown parameter \"%s\"\n", filename.c_str(), line.substr(0, pos).c_str());
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std::cout << "Warning: file " << filename.c_str() << "\n, unknown parameter \"" << line.substr(0, pos).c_str() << "\"" << std::endl;
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success = false;
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}
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@@ -161,13 +161,13 @@ bool Menu::load(std::string file_path)
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}
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// Cierra el fichero
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printf("Closing file %s\n", filename.c_str());
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std::cout << "Closing file " << filename.c_str() << std::endl;
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file.close();
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}
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// El fichero no se puede abrir
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else
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{
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printf("Warning: Unable to open %s file\n", filename.c_str());
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std::cout << "Warning: Unable to open " << filename.c_str() << " file" << std::endl;
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success = false;
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}
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@@ -50,14 +50,14 @@ textFile_t LoadTextFile(std::string file)
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};
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// Cierra el fichero
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printf("Text loaded: %s\n", filename.c_str());
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std::cout << "Text loaded: " << filename.c_str() << std::endl;
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rfile.close();
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}
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// El fichero no se puede abrir
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else
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{
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printf("Warning: Unable to open %s file\n", filename.c_str());
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std::cout << "Warning: Unable to open " << filename.c_str() << " file" << std::endl;
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}
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// Establece las coordenadas para cada caracter ascii de la cadena y su ancho
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@@ -243,14 +243,14 @@ void Text::initOffsetFromFile(std::string file)
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};
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// Cierra el fichero
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printf("Text loaded: %s\n", filename.c_str());
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std::cout << "Text loaded: " << filename.c_str() << std::endl;
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rfile.close();
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}
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// El fichero no se puede abrir
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else
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{
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printf("Warning: Unable to open %s file\n", filename.c_str());
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std::cout << "Warning: Unable to open " << filename.c_str() << " file" << std::endl;
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}
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// Establece las coordenadas para cada caracter ascii de la cadena y su ancho
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@@ -2,6 +2,7 @@
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#include "texture.h"
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#define STB_IMAGE_IMPLEMENTATION
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#include "stb_image.h"
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#include <iostream>
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// Constructor
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Texture::Texture(SDL_Renderer *renderer, std::string path)
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@@ -32,7 +33,7 @@ Texture::~Texture()
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// Carga una imagen desde un fichero
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bool Texture::loadFromFile(std::string path, SDL_Renderer *renderer)
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{
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const std::string filename = path.substr(path.find_last_of("\\/") + 1);
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const std::string filename = path.substr(path.find_last_of("\\/") + 1);
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int req_format = STBI_rgb_alpha;
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int width, height, orig_format;
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unsigned char *data = stbi_load(path.c_str(), &width, &height, &orig_format, req_format);
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@@ -43,7 +44,7 @@ bool Texture::loadFromFile(std::string path, SDL_Renderer *renderer)
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}
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else
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{
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printf("Image loaded: %s\n", filename.c_str());
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std::cout << "Image loaded: " << filename.c_str() << std::endl;
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}
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int depth, pitch;
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@@ -71,7 +72,7 @@ bool Texture::loadFromFile(std::string path, SDL_Renderer *renderer)
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SDL_Surface *loadedSurface = SDL_CreateRGBSurfaceWithFormatFrom((void *)data, width, height, depth, pitch, pixel_format);
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if (loadedSurface == nullptr)
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{
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printf("Unable to load image %s!\n", path.c_str());
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std::cout << "Unable to load image " << path.c_str() << std::endl;
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}
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else
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{
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@@ -79,7 +80,7 @@ bool Texture::loadFromFile(std::string path, SDL_Renderer *renderer)
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newTexture = SDL_CreateTextureFromSurface(renderer, loadedSurface);
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if (newTexture == nullptr)
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{
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printf("Unable to create texture from %s! SDL Error: %s\n", path.c_str(), SDL_GetError());
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std::cout << "Unable to create texture from " << path.c_str() << "! SDL Error: " << SDL_GetError() << std::endl;
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}
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else
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{
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@@ -104,7 +105,7 @@ bool Texture::createBlank(SDL_Renderer *renderer, int width, int height, SDL_Tex
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texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, access, width, height);
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if (texture == nullptr)
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{
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printf("Unable to create blank texture! SDL Error: %s\n", SDL_GetError());
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std::cout << "Unable to create blank texture! SDL Error: " << SDL_GetError() << std::endl;
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}
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else
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{
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@@ -990,8 +990,7 @@ void Director::setSection(section_t section)
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// Ejecuta la seccion de juego con el logo
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void Director::runLogo()
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{
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std::cout << std::endl
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<< "* SECTION: LOGO" << std::endl;
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std::cout << "\n* SECTION: LOGO" << std::endl;
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loadResources(section);
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logo = new Logo(renderer, screen, resource, asset, options, section.subsection);
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setSection(logo->run());
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@@ -1002,8 +1001,7 @@ void Director::runLogo()
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// Ejecuta la seccion de juego de la introducción
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void Director::runIntro()
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{
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std::cout << std::endl
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<< "* SECTION: INTRO" << std::endl;
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std::cout << "\n* SECTION: INTRO" << std::endl;
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loadResources(section);
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intro = new Intro(renderer, screen, resource, asset, options);
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setSection(intro->run());
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@@ -1014,8 +1012,7 @@ void Director::runIntro()
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// Ejecuta la seccion de juego con el titulo y los menus
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void Director::runTitle()
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{
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std::cout << std::endl
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<< "* SECTION: TITLE" << std::endl;
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std::cout << "\n* SECTION: TITLE" << std::endl;
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if ((JA_GetMusicState() == JA_MUSIC_INVALID) || (JA_GetMusicState() == JA_MUSIC_STOPPED))
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{
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JA_PlayMusic(music);
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@@ -1030,8 +1027,7 @@ void Director::runTitle()
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// Ejecuta la seccion de los creditos del juego
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void Director::runCredits()
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{
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std::cout << std::endl
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<< "* SECTION: CREDITS" << std::endl;
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std::cout << "\n* SECTION: CREDITS" << std::endl;
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loadResources(section);
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credits = new Credits(renderer, screen, resource, asset, options);
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setSection(credits->run());
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@@ -1042,8 +1038,7 @@ void Director::runCredits()
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// Ejecuta la seccion de la demo, donde se ven pantallas del juego
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void Director::runDemo()
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{
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std::cout << std::endl
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<< "* SECTION: DEMO" << std::endl;
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std::cout << "\n* SECTION: DEMO" << std::endl;
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loadResources(section);
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demo = new Demo(renderer, screen, resource, asset, options, debug);
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setSection(demo->run());
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@@ -1054,8 +1049,7 @@ void Director::runDemo()
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// Ejecuta la seccion de juego donde se juega
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void Director::runGame()
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{
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std::cout << std::endl
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<< "* SECTION: GAME" << std::endl;
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std::cout << "\n* SECTION: GAME" << std::endl;
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JA_StopMusic();
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loadResources(section);
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game = new Game(renderer, screen, resource, asset, options, input, debug);
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@@ -15,8 +15,6 @@ std::vector<int> loadRoomTileFile(std::string file_path)
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if (file.good())
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{
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// Procesa el fichero linea a linea
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// printf("Reading file %s\n", filename.c_str());
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while (std::getline(file, line))
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{ // Lee el fichero linea a linea
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if (line.find("data encoding") != std::string::npos)
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@@ -39,13 +37,13 @@ std::vector<int> loadRoomTileFile(std::string file_path)
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}
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// Cierra el fichero
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printf("TileMap loaded: %s\n", filename.c_str());
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std::cout << "TileMap loaded: " << filename.c_str() << std::endl;
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file.close();
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}
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else
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{ // El fichero no se puede abrir
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printf("Warning: Unable to open %s file\n", filename.c_str());
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std::cout << "Warning: Unable to open " << filename.c_str() << " file" << std::endl;
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}
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return tileMapFile;
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@@ -86,7 +84,7 @@ room_t loadRoomFile(std::string file_path)
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// Procesa las dos subcadenas
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if (!setEnemy(&enemy, line.substr(0, pos), line.substr(pos + 1, line.length())))
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{
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printf("Warning: file %s\n, unknown parameter \"%s\"\n", filename.c_str(), line.substr(0, pos).c_str());
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std::cout << "Warning: file " << filename.c_str() << "\n, unknown parameter \"" << line.substr(0, pos).c_str() << "\"" << std::endl;
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}
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} while (line != "[/enemy]");
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@@ -112,7 +110,7 @@ room_t loadRoomFile(std::string file_path)
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// Procesa las dos subcadenas
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if (!setItem(&item, line.substr(0, pos), line.substr(pos + 1, line.length())))
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{
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printf("Warning: file %s\n, unknown parameter \"%s\"\n", filename.c_str(), line.substr(0, pos).c_str());
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std::cout << "Warning: file " << filename.c_str() << "\n, unknown parameter \"" << line.substr(0, pos).c_str() << "\"" << std::endl;
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}
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} while (line != "[/item]");
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@@ -129,19 +127,19 @@ room_t loadRoomFile(std::string file_path)
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// Procesa las dos subcadenas
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if (!setVars(&room, line.substr(0, pos), line.substr(pos + 1, line.length())))
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{
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printf("Warning: file %s, unknown parameter \"%s\"\n", filename.c_str(), line.substr(0, pos).c_str());
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std::cout << "Warning: file " << filename.c_str() << "\n, unknown parameter \"" << line.substr(0, pos).c_str() << "\"" << std::endl;
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}
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}
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}
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// Cierra el fichero
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printf("Room loaded: %s\n", filename.c_str());
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std::cout << "Room loaded: " << filename.c_str() << std::endl;
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file.close();
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}
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// El fichero no se puede abrir
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else
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{
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printf("Warning: Unable to open %s file\n", filename.c_str());
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std::cout << "Warning: Unable to open " << filename.c_str() << " file" << std::endl;
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}
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return room;
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@@ -435,7 +433,7 @@ Room::Room(room_t *room, SDL_Renderer *renderer, Screen *screen, Asset *asset, o
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mapTexture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, GAMECANVAS_WIDTH, GAMECANVAS_HEIGHT);
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if (mapTexture == nullptr)
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{
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printf("Error: mapTexture could not be created!\nSDL Error: %s\n", SDL_GetError());
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std::cout << "Error: mapTexture could not be created!\nSDL Error: " << SDL_GetError() << std::endl;
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}
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SDL_SetTextureBlendMode(mapTexture, SDL_BLENDMODE_BLEND);
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Reference in New Issue
Block a user