forked from jaildesigner-jailgames/jaildoctors_dilemma
Reestructurant la classe Options
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@@ -5,9 +5,9 @@
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#include "utils.h"
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// Textos
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constexpr const char* WINDOW_CAPTION = "JailDoctor's Dilemma";
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constexpr const char* TEXT_COPYRIGHT = "@2022 JailDesigner";
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constexpr const char* VERSION = "0.7";
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constexpr const char *WINDOW_CAPTION = "JailDoctor's Dilemma";
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constexpr const char *TEXT_COPYRIGHT = "@2022 JailDesigner";
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constexpr const char *VERSION = "0.7";
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// Tamaño de bloque
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constexpr int BLOCK = 8;
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@@ -45,5 +45,5 @@ constexpr int GAMECANVAS_FIRST_QUARTER_Y = GAMECANVAS_HEIGHT / 4;
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constexpr int GAMECANVAS_THIRD_QUARTER_Y = (GAMECANVAS_HEIGHT / 4) * 3;
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// Colores
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const color_t borderColor = {0x27, 0x27, 0x36};
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const color_t black = {0xFF, 0xFF, 0xFF};
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const Color borderColor = {0x27, 0x27, 0x36};
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const Color black = {0xFF, 0xFF, 0xFF};
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