forked from jaildesigner-jailgames/jaildoctors_dilemma
Reestructurant la classe Options
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@@ -54,16 +54,16 @@ public:
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void write(int x, int y, std::string text, int kerning = 1, int lenght = -1);
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// Escribe el texto con colores
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void writeColored(int x, int y, std::string text, color_t color, int kerning = 1, int lenght = -1);
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void writeColored(int x, int y, std::string text, Color color, int kerning = 1, int lenght = -1);
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// Escribe el texto con sombra
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void writeShadowed(int x, int y, std::string text, color_t color, Uint8 shadowDistance = 1, int kerning = 1, int lenght = -1);
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void writeShadowed(int x, int y, std::string text, Color color, Uint8 shadowDistance = 1, int kerning = 1, int lenght = -1);
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// Escribe el texto centrado en un punto x
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void writeCentered(int x, int y, std::string text, int kerning = 1, int lenght = -1);
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// Escribe texto con extras
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void writeDX(Uint8 flags, int x, int y, std::string text, int kerning = 1, color_t textColor = color_t(255, 255, 255), Uint8 shadowDistance = 1, color_t shadowColor = color_t(0, 0, 0), int lenght = -1);
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void writeDX(Uint8 flags, int x, int y, std::string text, int kerning = 1, Color textColor = Color(255, 255, 255), Uint8 shadowDistance = 1, Color shadowColor = Color(0, 0, 0), int lenght = -1);
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// Obtiene la longitud en pixels de una cadena
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int lenght(std::string text, int kerning = 1);
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