forked from jaildesigner-jailgames/jaildoctors_dilemma
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@@ -1,7 +1,8 @@
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#include "game/entities/enemy.hpp"
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#include <SDL3/SDL.h>
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#include <stdlib.h> // Para rand
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#include <cstdlib> // Para rand
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#include "core/rendering/surface_animated_sprite.hpp" // Para SAnimatedSprite
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#include "core/resources/resource.hpp" // Para Resource
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@@ -87,11 +88,11 @@ void Enemy::checkPath() {
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}
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// Devuelve el rectangulo que contiene al enemigo
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SDL_FRect Enemy::getRect() {
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auto Enemy::getRect() -> SDL_FRect {
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return sprite_->getRect();
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}
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// Obtiene el rectangulo de colision del enemigo
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SDL_FRect& Enemy::getCollider() {
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auto Enemy::getCollider() -> SDL_FRect& {
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return collider_;
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}
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